userMartyn Chapmancancel
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813 Commits over 365 Days - 0.09cph!

5 Months Ago
Codegen and compile fixes
5 Months Ago
Merge from naval_update
5 Months Ago
Merge from main
5 Months Ago
Merge from naval_update
5 Months Ago
Merge from naval_missions
5 Months Ago
Add some extra guards and server error logs if saved missions objective count is wrong
5 Months Ago
Merge from naval_update
5 Months Ago
Merge from main
5 Months Ago
Remove client error logs regarding mission objectives count being wrong Will still get logged on the server if it's still a problem. If it's wrong on either the client or server, it'll be wrong on both
5 Months Ago
Merge from main
5 Months Ago
Fix compile error
5 Months Ago
Fix issues with paintball overalls not always updating colour on the viewmodel arms
5 Months Ago
Fix pool leak from generating missions protobuf data
5 Months Ago
Update paintball ammo UI sounds and fix description localization key
5 Months Ago
Merge from naval_update
5 Months Ago
Merge from naval_missions
5 Months Ago
- Mission to kill the deep sea patrol boat scientists now also counts PT boat scientists - Add an option for kills must be in a certain biome to kill objectives - Disabled positions are exlusive flag from last tutorial mission, was causing it to fail to find a valid position - Enable "drops loot" on deep sea mission treasure chest so that it actually drops its loot
5 Months Ago
- Treasure chest spawned in deep sea as part of mission no longer destroys loot as it now no longer has troll loot - Update mission provider dialogue so it makes better sense now that you pick up something decent - Make the treasure chest it's own prefab rather than a variant
5 Months Ago
Merge from main
5 Months Ago
Merge from naval_update
5 Months Ago
Merge from artist_pack_dlc
5 Months Ago
Merge from main
5 Months Ago
- Paintball gun no longer applies paintball colours to the particle effects of entities which have custom impact effects setup - Fixed train bell dinging every time we just wanted to know what its impact effect is. Bell now dings when it's attacked
5 Months Ago
Add DecalOffset component to allow decals to be offset along their relative y-axis Added this to paintball decals to fix most issues of them not appearing on some building surface types. Still an issue for the hard side of shipping container walls, might need an additional option to set per surface type.
5 Months Ago
Fix paintball and pistol ammo english strings
5 Months Ago
Merge from artist_pack_dlc
5 Months Ago
Fix paintball impact decals sometimes using generic bullet impacts Other impact effects should now be set to global if the effect happens to land on an entity. Global impact effects have spawn distance behaviour disabled if the initiator player is the local player. Looks like a bug, as it was set to be global if we hit non entities.
5 Months Ago
Merge from main
5 Months Ago
Merge from naval_update
5 Months Ago
Merge from naval_missions
5 Months Ago
Merge from naval_update
5 Months Ago
Merge from main
5 Months Ago
Fix some weirdness with how missions were first getting loaded from player state on player entered game Expand log if loaded objective count data is wrong
5 Months Ago
Fix issues with clearing missions when resetting player state
5 Months Ago
Merge from naval_update
5 Months Ago
Merge from deesea_alarm_component_remove
5 Months Ago
Commit dev.sand.mat because it's always popping up
5 Months Ago
Remove sussy muzzle flash effect on deep sea alarm effect prefabs
5 Months Ago
Merge from analytics_warning_fix
5 Months Ago
Fix unreachable code causing compiler warning in AnalyticsManager
5 Months Ago
Merge from naval_update
5 Months Ago
Merge from naval_missions
5 Months Ago
Fix error when speaking to a NPC to complete a mission if that mission has no rewards General cleanup of associated code
5 Months Ago
Merge from naval_update
5 Months Ago
Merge from main
5 Months Ago
Subtract 141960 fix_npc_flanking
5 Months Ago
Merge from artist_pack_dlc
5 Months Ago
Update some damage protection properties for paintball damage type Similar to the water gun the server already sets damage to 0 if we're not hitting the right kind of entity, but made sense to update these anyway These damage protection properties also had not been configured correctly for bee stings and water
5 Months Ago
Merge from naval_update
5 Months Ago
Merge from main