userMartyn Chapmancancel
reporust_rebootcancel

1,331 Commits over 487 Days - 0.11cph!

3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from main
3 Months Ago
Merge from powergrid/fuse_swap
3 Months Ago
Merge from powergrid/fuse_deterioration
3 Months Ago
Merge from powergrid/wire_auth
3 Months Ago
Heavy fuse deterioration changes: - All inserted fuses deteriorate per tick rather than just the oldest - Fuses below 30% condition deteriorate faster - If no fuses are below 30%, then the weakest fuse deteriorates faster Adjustable by convars
3 Months Ago
Only allow breaking connections from powerlines if you have building auth over the entity at the other end of the connection
3 Months Ago
Can connect wires to the new powerline IO even without building privilege
3 Months Ago
Disable being able to swap heavy fuses from the power plant fuseboxes. Get zapped for trying
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Powerplant new loot fixes
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Readd powerline_pole_a to original folder path so older maps still have powerlines. Is variant of new climbable prefab
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Remove stale references to powerline entities in various scenes, WhatUsesThis now returns expected result
3 Months Ago
Remove usages of now unused powerline entity from various scenes S2P harbor1, harbor2, trainyard, gas station, warehouse
3 Months Ago
Crate spawn fixes
3 Months Ago
Change door in new power plant loot room to use new colourless security door Update the loot in the room
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Merge from main
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Remove some of the crud on the ground so the red recycler can sit in the green recycler spot
3 Months Ago
Remove the green recycler nearby the control room at power plant, now just the new red recycler there
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Fix some airfield terminals NRE's when loading a save in client+server Delete some unused powergrid classes Fix turbine loop sound sometimes not playing
3 Months Ago
Optimise PowergridToggle to update through stage change events instead of polling the current stage every frame Removed the distance check on PowergridToggle, just update immediately. We aren't rippling out the powergrid stage updates anymore so this isn't being utilised and it's a ballache to support Renamed to PowergridClientToggle as it's now clientside only, we weren't utilising the options to run it serverside
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Setup powered turbines at launch site
3 Months Ago
Fix turbine smoke particle LOD component making it visible when it shouldn't be Setup powered turbines in water treatment plant
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from main
3 Months Ago
Fixes for turbine FX switching toggle whilst toggle already in progress
3 Months Ago
Remove pitch variation on turbine sounds
3 Months Ago
Wind up/down the new spinny powergrid turbines so they synchronize better with the sounds
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Fix sound positions
3 Months Ago
Improve sound loop stop
3 Months Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Merge from main