userMartyn Chapmancancel

1,061 Commits over 426 Days - 0.10cph!

11 Months Ago
- Fix for cargo ship notification, now plays only on a triggered event spawn rather than any spawn - Add convar for reenabling monument toast notifications - Add debug convar to figure out what's going wrong with oil rig notifications - Protocol increment for modified RPC's
11 Months Ago
Merge from monument_notification_sounds
11 Months Ago
Merge from main
11 Months Ago
Fix issues with oil rig sound notification prefab
11 Months Ago
Merge from naval_missions
11 Months Ago
Reapply monument changes
11 Months Ago
Merge from /main/vm chainsaw update
11 Months Ago
Merge from naval_update
11 Months Ago
Merge from monument_notification_sounds
11 Months Ago
Increment network protocol for new RPC's
11 Months Ago
Restore changes
11 Months Ago
Merge from main
11 Months Ago
11 Months Ago
Apply oil rig changes via S2P Add support for different sounds for large/small oil rig
11 Months Ago
Merge cleanup
11 Months Ago
Merge from main
11 Months Ago
Fixes for hit particle timings
11 Months Ago
Merge from main
11 Months Ago
Merge from naval_missions
11 Months Ago
Fix compile error
11 Months Ago
Add mission to hunt deep sea RHIB scientists, given to placeholder floating city mission provider
11 Months Ago
- Adds additional mission from Lumberjack to pay a visit to a floating city - Update Lumberjack to support dispensing more mission types - Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available - Add temp new NPC on floating city for new missions - Update mission list dialogue tree node to support having different dialogue depending on the selected mission - Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)
11 Months Ago
Revert change to EditorSettings
11 Months Ago
Merge from naval_update
11 Months Ago
Merge from main
11 Months Ago
Fix for sound assets not being saved on config, assigned sound assets
11 Months Ago
Fix how phrases were being displayed and edited in conversation graph editor, now utilizes the custom editor for phrases
11 Months Ago
Merge from naval_missions
11 Months Ago
Cleanup
11 Months Ago
Codegen again I guess
11 Months Ago
Codegen
11 Months Ago
Merge from naval_update
11 Months Ago
Merge from main
11 Months Ago
- Various fixes for oil rig mission - Bonus rewards are now displayed in the mission complete screen if you achieved them - Various fixes and improvements for how rewards are displayed in the editor mission preview window~ - Bonus rewards can now also be non-items - Cleanup bits of MissionsHUD, moved UpdateTImeText to InvokeRepeating
11 Months Ago
Codegen and localization rebuild
11 Months Ago
Merge from naval_update
11 Months Ago
Restore mission rewards rebalance lost in merge
11 Months Ago
Merge from naval_update
11 Months Ago
- Finish objectives for oil rig mission, assigned as new available mission from Outpost scientist - Optional objectives are now prefixed as optional in the mission preview conversation dialogue - Fix some issues with new reward choices - Remove ShowIf attribute, was not working well enough across the board - Add TryGetEntity to EntityRealm, works like Find but a little neater
11 Months Ago
Merge from naval_update
11 Months Ago
Code improvements: - Config asset now inherits from BaseScriptableObject - Better handling for invalid serialized data
11 Months Ago
Fix chainsaw hit sounds not playing in first person
11 Months Ago
Plays the correct third person deploy sound
11 Months Ago
Give new state in player anim controller an empty clip with a better name, makes it easier to override per override controller
11 Months Ago
Merge from main
11 Months Ago
Fix merge conflicts
11 Months Ago
Merge from main
11 Months Ago
Chainsaw chain now moves in third person
11 Months Ago
- Fix for third person attack hit not playing whilst crouching - Reload (unscrew cap) and chain pull sounds now play in third person - Move some visual update logic from OnFrameWhileHeld (local player only) to PostLateClientCycle
11 Months Ago
- Setup third person attack anims - Add attack_damaging parameter and new state to PlayerAnimation controller - Fixed issue with chainsaw third person deploy sound playing on loop - Fix hit particles playing early