userMaverickcancel

1,654 Commits over 639 Days - 0.11cph!

1 Year Ago
Improve fidelity of wolf consecutive attacks when the player keeps walking backwards, or is standing still
1 Year Ago
Make wolves react to lit torch swings and projectiles landing near them
1 Year Ago
Wolves can wait longer in a spot while roaming, reducing the number of path queries made by roaming wolves
1 Year Ago
Budget wolf pathfinding
1 Year Ago
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1 Year Ago
Fix sense refresh time not accounting for budgeting delaying refresh
1 Year Ago
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1 Year Ago
Make senses tick instead of being evaluated on demand On demand senses are harder to debug and visualize, as well as only causing a minor performance gain Ticking is more predictable performance wise and easier to keep track of in the frame budget Senses tick faster if a player is near the NPC
1 Year Ago
Setup NPC hearing grid
1 Year Ago
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1 Year Ago
Remove old dead AI code, hook up some events in preparation for NPCs being able to react to bullets impact near them or flying past them
1 Year Ago
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1 Year Ago
Allow wolves to target other wildlife again, fix errors when target dies while circling
1 Year Ago
Optimize wolves LoS checks (ignore other wolves, spread computations over multiple frames, pool sight events), also ignore players in safe zones
1 Year Ago
Tweak slope conforming
1 Year Ago
Fix inverted transition in wolf fsm
1 Year Ago
Use GetCornersNonAlloc to avoid unity copying the npc paths everytime they are accessed
1 Year Ago
Cover performance critical code with time warnings
1 Year Ago
Skip entity query distance checks in wolf sight to avoid doing them twice
1 Year Ago
Have the wolve's meshes rotate to follow their movement on slopes, but only the pitch, and only up to 30 degrees
1 Year Ago
Fix wolf anim not always being cancelled on state transitions, add "or" transitions, wolves will now all flee together instead of separating if one is shot while the player is protected by fire or is very far away
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Fix compile errors caused by serialized fiels in server only parts of the code
1 Year Ago
Fix editor only code causing compile issues
1 Year Ago
Fix editor only code being used outside of editor directives
1 Year Ago
Add more weapons to editor combat loadout
1 Year Ago
Make targetting component more robust, make wolves react more believably when shot with long range weapons
1 Year Ago
Merge from main
1 Year Ago
Remove test script
1 Year Ago
Conservatively fix compile error caused by #if SERVER
1 Year Ago
Make target component API usage more consistent
1 Year Ago
Bring wolf to 0 runtime allocs by removing a lambda in the senseComponent
1 Year Ago
Remove lambdas from wolf fsm transitions in preparation for it to be data driven
1 Year Ago
Add distance check option enum to entity query
1 Year Ago
Add profile markers to FSM
1 Year Ago
Add missing profile markers
1 Year Ago
Add profile markers for parts of the codes that can do traces, path queries and entity queries Remove uses of lambdas in entity queries to avoid subtle allocations
1 Year Ago
Merge from main
1 Year Ago
Have wolves use brains queries instead of entity queries