129,259 Commits over 4,140 Days - 1.30cph!
Fixed compile error in AtmosphericBlend.cs
Only auto-update texture import resolution for assets in the Assets/Content folder
Some texture import resolution auto-updates
Updated image effect standard assets
tweaked bow ironsight ( zooms in less & stays focused on target after firing)
Generate terrain normal+height to disk, instead of at compile time
added new stone hatchet VM,WM and textures ready for prefab update
Dedicated server - always try to load the last save
Fixed wm prefabs for salvaged tools (as they'd somehow broken again)
Time of Day update to 2.3.0 RC2
Added FirstPersonEffect - which changes sounds to 2D if we're the source and we're in first person mode
Added muzzle to thompson worldmodel
Fixed weapon items not all having the right effectPrefab set
Removing debug output from ItemAction_Metabolism
Don't multithread terrain generation if inside the Editor (spazzes out as of u5b8)
Footstep sounds for Dirt, Forest, Rock, Sand, Tundra, Wood and Snow
implemented new stone hatchet & updated anims/prefabs/materials
Tweaked volumes of animal sounds
Fixed footsteps being broke
Adding bandage case viewmodel and textures
Small model/texture tweak for the bandages. Forgot to add some stuff to the original checked in files
fnished the 3rd person medical syringe animations
changed autospawn/resources to autospawn/resource
protocol++
updated stone hatchet icon
Disabled terrain spec until the shader supports 5.0 deferred
Added SeedRandom.Wanghash
Fixed stone hatchet normalmap.
updated stone hatchet maps.
More work on AIObstacleMesh (almost done)
Fixed maximum jump velocity being faster than the last movement velocity
Optimized tree collision mesh files.
Removing generated textures from the colmeshes.
Optimized tree collisions by about 40000%
3rd person shitgun animations
Added better SSAO
Removed dynamic Z near from camera (leads to visible depth res transition with more intense SSAO)
Ifdef'd a bunch of shit that the server doesn't need to be fucking with out of PVT and Amplify Motion
Making some textures compressed
updated stone hatchet maps to be PBS.
updated player bota bag drink anim
tweaked stone Hatchet normalmap,
updated stone hatchet material
Create a bundle for each map
Create tier0 bundles
Fixed some meta file weirdness in the trees folder
Added some other missing meta files