128,620 Commits over 4,140 Days - 1.29cph!
Added max opacity property to water shaders
Added top tier building components (unbalanced)
Added some missing topology types to the monument placement blacklists
Tweaked rock parameters
Added option to use elevation, instead of latitude, in AtmosphericBlend
Fixed nametags not rotating to camera
tone down the wood breaking sound effect
Undo revert from last week
Disabling raknet memory pool (diagnosing)
Fixed kicking not woking properly
Backup before ruining terrain with more rivers.
Fixed single byte messages
Merge fixes + migrate wood gibs to sound system
merge from main/distantsound
Changed how SpawnMapEntities() is called to prevent creating double net_envs
Fixed byte read/write bugs
Toned down screen overlays
Don't SpawnAsMapEntity is IsDestroyed
Underwater sound effect + transition sounds
merge from main/underwater
Fixed unable to turn furnaces/ovens on
Run steam self check on server too
No Steam->GetAppBuildId on the server - sadface
Refactored TerrainBiomeMap to [0,1] range floats
Made biome generation take both altitude and latitude into account
CRC fragments and packets
Always remove snow from rivers
Fixed some spawn rules that broke with changeset 6269
Changed how building grades work, to make balancing less granual and allow for skipping grades
Phrases now look for translations in Scriptables
Fixed grade upgrade error
Migrate geiger sounds to sound system and reduce volume
Volume/mix adjustments for some impact sounds
Increase overall volume of in world sounds