128,614 Commits over 4,140 Days - 1.29cph!
Fixed beachside trees spawning forestside
Fixed some player spawns being inland
Renamed elevation to altitude in atmosblend, for consistency
Wetness masks now optional in std shader's wet layer to free up samplers
Made terrain an optional std shader layer, now more centralized
Added useful std layers to relevant std shaders
Added directional fade to terrain-blend shader where mesh and terrain normals converge
Added speed tree asset cleanup tool "Tools/Cleanup/SpeeTree Cleanup"
Made paths and rivers store height values when assembling the point lists
Doubled river vertex density
Increased maximum river trace distance
Some refactoring and cleanup
Tweaked the scale range of some river rocks
Splat improvements
Remove snow from paths
Tweaked bridge prefab to push it slightly further out of the ground
Tweaked rock prefabs to push them slightly further into the ground
Tweaked arid forest frequency and size
Updated game manifest
Protocol++ (network + save)
Fixed magazine loading null values
Fixed the occasional bridge rotation weirdness
Fixed a warning (unused variable)
Removed some unwanted underwater snow
Tweaked monument spawn rules
Log wood skin Improvements
Fixed biome map texture unpacking
Rebaked test level biome texture
Added colliders to bridges (oops)
net.log works
raknet: force split packet construction order
Can rotate hinged door
Fixed hinged door strength/cost/properties
Added reinforced door
Leaving a few errors for Diogo
Fixed a bunch of NREs + Warnings