127,437 Commits over 4,109 Days - 1.29cph!
Disabled audio.speakers (causing crash)
Just disable Mono mode - because that seems to be the one that's crashing
Somehow managed to introduce a bug while adding one line of code
added WIP frosty breath FX
Added new overlay_bleeding.
Increased static quarry production rate
fixed fireball spreading (again)
added VFXGallery scene, muzzle smoke FX and updated frosty breath FX
Added world.monuments query to quickly get an overview of all the monuments on a map
TextBuffer splits all input into individual lines
Fixed triangle foundation climbing
Added cooldown to jumping when on a ladder
fixed the positioning of the spears in 3rd person
added some 3rd person jump specific animations for the spear
Include all bundled prefabs in the manifest (should fix high wall placement)
HIgh wooden wall is researchable, loot spawns very rarely
fixed manifest building fuckup
Disabled saving for barrels and crates that spawn on spawn points (fixes duplicates on server restart)
added some relaxed gestures that the player will play if he hasn't fired his gun in awhile.
added code to play some variation in the idle gestures every few seconds.
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Made protocol mismatch disconnect message more descriptive
Fixed not seeing the head look direction of other players
Drowning water level now matches underwater camera effects
Tweaked water drop overlay when swimming
research chance is now rounded to correspond to UI % chance
Servers now make a full backup of the server data folder on startup
Servers now keep 9 backups of the server savegame in addition to the current state
Servers now double the lifetime of every additional savegame backup that's kept
Fixed console UI not refreshing when entering console commands that don't reply with anything
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smoothed the player view when switching weapons while alt-looking
Removed LookAt weight smoothing from PlayerModel to see if we can do it with just the animator curve
compatibility and bugfixes from merge
fixed a bug with the player's face looking like Morhpeus from the Matrix.
fixed a bug with the spear holding
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Models and textures for the new deployables foundations
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Fixed respawn not setting lastPositionValue until the next client tick is received
Added a simple room inside the Satellite Dish monument
Server backup timespan calculation fix
Adding whitebox models and prefab skin for the compound wall Gate
Switched cover lods to the atlas material
Fixed google analytics spam
Fixed steam inventory schema not using the skins to generate