127,944 Commits over 4,109 Days - 1.30cph!
Merging building blocks biome tinting to pre-release
Fixed potential hole in terrain at cave 4 entrance
Scene2Prefab Monuments & Caves
Disabled pool.player_model by default for now
Network++
Added new weapon mod world models to bundles
Network++
small sound recycle tweak
Fixed file browsing marking folders as hidden (!)
Handle steam not being open better
Updated Facepunch logo to 2016 version
Fixed zooming
Fixed grey grass (maybe)
Lerped the download bar to make it look like Steam doesn't update the download progress once every 3 seconds
Crane and tugboat prefabs
Paged item list on workshop menu
Fix for water no longer visible after relogging from flooded cave/monument (RUST-1360)
seperated flameturret base from the top; top can now rotate!
Fixed title unsetting
Randomize gender/skin/race
Show title, author, voting when viewing skin
Fixed error if item not downloaded right
Fixed missing sky
Updated all CSProj pre and post build tasks to MSBuild syntax (platform agnostic)
Merge from main
Network++
OSX FacepunchSteamworksAPI fixes
Fixed NRE when switching items
Fixed grass color, properly this time, probably
Added bollard and fuel tank blockouts
workshop: setting override tag and render queue when switching between opaque and cutout
Fixed potential NRE in Water.ToggleVisibility
workshop: fixed cutout by forcing all blend mode permutations in rust/std-cloth shaders
Client keeps track of subscribed network groups, warns when something fishy happens
Network++
Fixed Rock skin
Fixed not running culling client/server only components properly (untested)
Fixed Water Purifier skin
Fixed uncompressed normals wrong green
Fixed NRE when editing item
Pause editor when Steam initialization failed
Warehouses greybox models and prefabs
Folder cleanup old crap warehouse until replacement
Log warning when moving entity to group we are not subscribed to
Only log group subscription warnings if developer > 0
SteamInventory json generation
Improved Scene2Prefab preprocessing
Fixed power substation scenes missing SceneToPrefab tag
Structure/Props folder cleanup
SkinId is ulong - network++
Fix for RUST-1389 / Top of dome monument buildable
Rebaked concrete barrier normal to work with wieghted vertex normals
Only log gib warning if developer > 0
Reduced GC from gibs
Enabled player model pooling by default (testing)
Workshop Skin Downloading, applying