reporust_rebootcancel

129,246 Commits over 4,232 Days - 1.27cph!

10 Years Ago
Added hemp seeds and hemp farming Network++
10 Years Ago
Updated Rust.Data plugin
10 Years Ago
Merge from main
10 Years Ago
Merge from decay_reboot Network++
10 Years Ago
Compile fix
10 Years Ago
Fixed plant skins missing from asset bundles
10 Years Ago
Wild corn & pumpkins always spawn next to rivers
10 Years Ago
Reduced driftwood density
10 Years Ago
Dialed back hemp tint randomization
10 Years Ago
ValidBounds rejects positions that are NaN or infinity (RUST-864, maybe)
10 Years Ago
Tightened valid cupboard deployment angle
10 Years Ago
Lanterns can be placed on top of other deployables again (RUST-823)
10 Years Ago
Fixed world models / ragdolls ignoring cave triggers
10 Years Ago
Fixed server projectiles (i.e. rockets) ignoring cave triggers
10 Years Ago
Vis.Colliders handles terrain triggers
10 Years Ago
Fixed turret LOS check ignoring cave triggers
10 Years Ago
Added prevent movement physics layer (similar to prevent building, just for movement)
10 Years Ago
Found an ingenious (i really mean dumb) way to allow runtime toggle for debug/testing; default off for now Tested d3d11; d3d9 and gl need work before merge
10 Years Ago
Fixed fog seam on river to ocean transition; rivers too low tess for vertex fog Optimized screen coord to frustum ray
10 Years Ago
Improved quit to editor handling of when revz is enabled
10 Years Ago
Couple edit-mode more fixes
10 Years Ago
instahit fix can no longer codelock fish traps ( wow )
10 Years Ago
baseline for water purifier/desalinator
10 Years Ago
missing
10 Years Ago
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10 Years Ago
Prevent movement layer is included in AntiHack checks
10 Years Ago
AntiHack keeps track of kicks and bans
10 Years Ago
Adjusted default AntiHack parameters
10 Years Ago
Fixed remaining gl issues
10 Years Ago
Merge from main
10 Years Ago
Merging quasi-log reverse depth solution to ameliorate z-fighting across the board; toggable using graphics.revz (off by default)
10 Years Ago
merge from main
10 Years Ago
AntiHack has instahit convar
10 Years Ago
optimized and improved the look of the all of the player movement animations
10 Years Ago
fixed the player_model prefab so it uses the new anim controller
10 Years Ago
instahit check improvements silencer lasts more than twice as long silencer reduces damage by 25% instead of 30%
10 Years Ago
Deleting the old player Animations folders/files
10 Years Ago
checking in the previous RustPlayerSkeleton.asset
10 Years Ago
instahit tweaks
10 Years Ago
changed the default Editor Inventory Loadout back to the previous one
9 Years Ago
silencer changes
9 Years Ago
merge from main
9 Years Ago
Sound & mix tweaks
9 Years Ago
Caught fish sounds (fish trap)
9 Years Ago
water purifier functionality
9 Years Ago
Physics sounds/effects WIP
9 Years Ago
bota bag and waterbucket cannot be filled until fully deployed final water purifier functionality
9 Years Ago
merge from main
9 Years Ago
merge into main
9 Years Ago
manifest, loot, phrases et al