127,962 Commits over 4,109 Days - 1.30cph!
water bottle & bota bag world model updates
edit to jog right player anim ( to work better when holding bottles)
Should fix inconsistent emission on some workshop skins
Fix deployable placement sounds not being impacted by game volume slider
Lots of new item UI sounds and tweaks to existing ones
Menuscreen works, Navigation with gamepad works
reduced ammo chance in supply drop
supply drop falls slightly slower
reduced cost of most low level clothing items (burlap, beenie, candle hat, skirt etc)
Implemented culling volumes for interior environments
Enforcing specularity-based dielectric
Deferred anisotropic lighting path using (disney ggx) + rust/std-aniso shader
Final gbuffer layout
Fixed delay on some objects before they turn visible
Fixed duplicates in the culling volume manager
Fixed some beenie, barricade, bucket helmet, poncho skins not being selectable (doesn't need a game update)
Webrcon reply with error on running missing command
Changed view model prefab references to GameObjectRef
View models are instantiated via the game manager
View models log an error when shit is fucked
Fixed missing item in the editor builder loading
Can view workshop items by type
Added custom inspector for setting up culling volumes
Added culling volumes to small caves
Added culling volumes to medium caves
m92 pistol viewmodel / worldmodel / sounds
Workshop support multiple materials
AK47 in workshop
Workshop voting on main menu
Added culling volume to large caves
Removed animators from some static dungeon meshes
Culling volume inspector also checks parent objects when adding connections
spears do less throw damage
spears do more melee damage
easier to hit people with spears
slightly longer spear range
slightly cheaper bone knife
vm satchel charge
vm survey charge
vm c4
worldmodels & holdtypes
thrownweapon.cs update
Caves and tunnels check for underground collisions with other caves and tunnels when placing
Tweaked culling volume on medium_cave_easy
fixed dryfire on the m92 viewmodel
setup the IK positions for the satchel and c4 worldmodel
added code to play the 3rd person throw animation for the c4 / satchel charge
Added editor terrain check generator script that adds checks for environment volumes
Added terrain checks to caves (to make sure they're always under the terrain)