129,518 Commits over 4,140 Days - 1.30cph!
Stone block set vert count reduction, prefabs update
Added TimeWarning.BeginSample / EndSample (for coroutine profiling inside plugins)
Rocket launcher world model uv fix
Metal block set vert count reduction, prefabs update
Reduced stuttering and GC from workshop skin loading (this needs rethinking)
less detail on wall.frame.stone LOD0
Experiment: More granular network cells (64 meters per cell instead of 126.5)
wall/window/doorway metal tier LOD0 further optimization
playing demos loads the world in properly
Merge from vertex_count_simplification
Server sends full snapshot when recording a demo
Plant skin instantiates are load balanced
Merged demo recording into main
Rebuilt plugins just in case
Presumably fixed workshop skin load issue on Windows
Fixed plant skins not recycling
Client side plant entities pool
fixed a bug with the muzzleflash being offset improperly
fixed sounds playing out of synch on the sawn-off shotgun viewmodel reload
lowered cost of flame turret
fixed lock position on locker
out of stock vending machines show up as red on the map
Rugs, Chairs, Tables can only be picked up with TC access + hammer equipped
chair cost reduced
table cost reduced
Physics sound velocity to volume scaling is a little lighter
Minor optimization when creating sounds that don't use local voice limiting
More in depth profiling on SoundManager.RequestSoundInstance
Fixed NREs when disconnecting from a demo
Enforce ClientAdmin setting on convars
Converted some methods to properties
Fixed craft canceling sometimes losing resources when inventory is full (RUST-1587)
Fix for reduced network distance since
19599
DecorDeployables only show health when below 90%
Vending machine out of stock fixes
c4 won't stick to DecorDeployables