33,905 Commits over 4,171 Days - 0.34cph!
Higher protection values are brighter on the inventory hud
Attempt at fixing pumpkins growing stages
Fixed stone wall dealing damage
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exploitable hat.cap with textures, materials, prefab and LODs
improved dodgy eyes on skin normals 2 texture
Fixed possible overflows of F1 console text buffer
Inventory drag & drop between occupied clothing slot and occupied non-clothing slot makes the non-clothing item disappear
Closing console executes any command entered in the text field
Only allow voice chat when wounded, not when a dead ragdoll forever
Adding tar_sand textures, tempoary oil crater model
updating hat prefab hopefully the mesh is all good.
Always get at least one seed from eating corn/pumpkin
Construction plan uses non-weapon lookat weights
More precise collisions, quarry and pumpjack
Minor player movement tweaks and fixes
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Removed debug DDraw I forgot (whoops)
Fixed error spawning some stuff in editor
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Use editor load methods in editor (not game manifest cache)
A few small sound tweaks and second pass on rock sounds
Disabled warning messages
Throw an exception when asset bundling fails
Added command history to F1 console (navigate with up and down arrows)
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Fixed groundwatch weirdness
Fixed load cache not always working