branchrust_reboot/maincancel

32,442 Commits over 4,048 Days - 0.33cph!

10 Years Ago
Fixed clothes not animating in PlayerModel.unity
10 Years Ago
Server diagnostics
10 Years Ago
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10 Years Ago
Disabled reflection probes on OS X and Linux to keep objects from being solid black (known issue: water is now white)
10 Years Ago
Updated water to latest version
10 Years Ago
Time of Day update to 2.3.5 prerelease 3 Added alternative higher-quality scattering model (still unused for now)
10 Years Ago
More work queue optimizations
10 Years Ago
inGroundPathQueue = true
10 Years Ago
Workqueue profiling
10 Years Ago
The lighthouse is now properly bigger, with remade LODs and fixed collision.
10 Years Ago
Physics performance tweaks Fixed campfires not dealing damage properly
10 Years Ago
time and physics convars for server owners
10 Years Ago
Time of Day update to 2.3.5 prerelease 2 Updated sky prefab Updated AtmosphericBlend
10 Years Ago
Stability performance vars Workqueue insight
10 Years Ago
viewmodel / worldmodel prefabs for the ak47
10 Years Ago
Player prefab performance test
10 Years Ago
sound fx / particle effects and prefabs for the ak47.
10 Years Ago
finished ak47 view model animations
10 Years Ago
Temporarily preventing sending network update on stability var change
10 Years Ago
Entity list Entity stats
10 Years Ago
Tweaked day / night cycle to keep some of the aspects the recent bug caused, just in a non-buggy way
10 Years Ago
Time of Day update to 2.3.5 prerelease 1 Fixed nighttime progressing incredibly slowly
10 Years Ago
Setting up console window to host other developer tools
10 Years Ago
Another IsNaNOrInfinity check in AILocomotion
10 Years Ago
changed the animals to use 1 state variable, instead of separate variables for sleeping / eating / tired / etc..
10 Years Ago
some animations for the ak47 view model; fixed a bug w/ rifle shell casing model.
10 Years Ago
First pass at thompson sounds
10 Years Ago
10 Years Ago
added Eating animations for all of the animals.
10 Years Ago
firing animations for the ak47 view model; alternate attack animation for the 3rd person pickaxe
10 Years Ago
WorkQueue performance tweak
10 Years Ago
UpdateSurroundingsQueue profiling
10 Years Ago
globalchat enabled by default More server console tweaks/fixes
10 Years Ago
Tweaking console newline behaviour
10 Years Ago
Don't load entities with NAN/Infinity positions, warn on it Tweaked WorkQueue warning times Show stats in server console
10 Years Ago
Guards against NaN/Infinity vectors and added warnings
10 Years Ago
added some variations to the 3rd person melee attack. There's now 3 different attack animations that get played randomly. tweaked the placement of the salvaged hammer and made it use "pickaxe" hold as it looks more natural that way.
10 Years Ago
tweaked the pistol/rifle shell materials so they look more shiny; tweaked the 3rd person run animations; added an idle animation for the ak47 view model
10 Years Ago
Don't re-network updated stability value unless it changed
10 Years Ago
rigged up the view model for the ak47.
10 Years Ago
Spawned entities send a creation message immediately
10 Years Ago
Fixed player models not aiming up/down
10 Years Ago
Properly named queue time warnings
10 Years Ago
Splitting up Cl_BasePlayer into partials Fixed fall damage Rebuilt plugins
10 Years Ago
Fixed missing smoke materials on cargo plane and torch
10 Years Ago
made some improvements to the 2handed spear attack
10 Years Ago
-changed the 3rd person animations for the spear so the 2-handed hold is the default. -changed the wood/stone spear prefabs so they are attached to r_prop bone now. -fixed the r_prop bones on all of the spear animations.
10 Years Ago
finished the 3rd person animations for the 2handed spear.
10 Years Ago
First pass bolt rifle sounds
10 Years Ago
Remove old bow sounds