branchrust_reboot/maincancel

33,148 Commits over 4,109 Days - 0.34cph!

11 Years Ago
Removed special handling of SceneToPrefab for monuments (i.e. getting the output folder from their tag) Forced all procedurally spawned prefabs to be inside the autospawn folder Moved all monuments to the autospawn folder Added lighthouses to the monument spawn system (spawn rules are placeholders, brace yourselves for lighthouses in rivers) Protocol++
11 Years Ago
Properly setup lighthouse monument scenes
11 Years Ago
Protocol++
11 Years Ago
Don't let players place building blocks too far away
11 Years Ago
Fixed the fix
11 Years Ago
Fixed locks floating in mid-air when door upgraded/downgraded Deleted temp.mb files (@gooseman) Deleted incompatible speedtree
11 Years Ago
Made LightLOD fade shadows in and out instead of hard-toggling them Fixed that the lowest two quality settings would disable all dynamic lighting
11 Years Ago
Staggered build starts, more info on task retry
11 Years Ago
Catch "Crash!!" build errors too
11 Years Ago
Audio stuff improved rock sounds add audio perspective switcher script tweak audio mixer a bit update audio randomizer to not adjust unrandomized values
11 Years Ago
rabbit sound effects and prefab
11 Years Ago
Fixed chickens being invincible
11 Years Ago
rabbit attack animations / and another idle anim
11 Years Ago
Fixed some names causing collisions updated manifest
11 Years Ago
Tweak rock impact sound
11 Years Ago
Fixed some compiler errors retained spectating ability for admins
11 Years Ago
Removed debug speedcheats and spectating
11 Years Ago
Made asset importing faster by only checking the meta file for meshes
11 Years Ago
Only disable material import on meshes on first import (i.e. artists can manually re-enable it for individual models) Made satellite dish monument use the correct materials
11 Years Ago
Updated terrain anchors to fit the new dish monument
11 Years Ago
prefab scene update
11 Years Ago
Made the AI danger and obstacle lists guarantee no duplicate entries again
11 Years Ago
Added ParentRedirect component Made tree colliders redirect AI sensing to their parent Made DangerInfo, ObstacleInfo and TargetInfo keep references to their game object instead of their collider Changed the AI sensing masks to interest and occlusion Made AI sensing find trees again
11 Years Ago
Fixed minor network bug with key locks much easier to tell if a lock is locked/unlocked now
11 Years Ago
merging in : Player corpses won't disappear while you are busy looting them If you harvest a player corpse until it disappears, a small percentage of items will spew (wip) Moved lootable corpse over to use RPC's instead of itemcommands
11 Years Ago
Fixed some warnings
11 Years Ago
Made spawn rules for players easily configurable on the spawn handler prefab Made players always spawn on beaches in the temperate biome
11 Years Ago
Updated prefab scenes
11 Years Ago
Updated all the meta files to b14
11 Years Ago
Made tree colliders automatically get moved to the tree layer when updating their prefabs
11 Years Ago
Made mesh obstacles bake their info to scriptable objects
11 Years Ago
Updating satellite dish prefab
11 Years Ago
Updating the fbx files for the satellite
11 Years Ago
made some tweaks to the rabbit run/walk and idles
11 Years Ago
Adjusted melee ranges
11 Years Ago
Arrows have a sound, slight trail, and are much faster now
11 Years Ago
Merged in Made campfires less deadly Added audio to furnace Destroying a crate makes it spew its contents Fixed melee not registering under some conditions Fixed gametrace not using spherecast on "hitboxes" Fixed lantern material increased storage box health
11 Years Ago
eating grass / hopping animation for the rabbit
11 Years Ago
Replaced Unity water with custom water (disabled reflections and quite limited atm, but it's a solid base and will get better over time)
11 Years Ago
Deleted 600mb of duplicated textures
11 Years Ago
Adding Duplicate Content script to trunk
11 Years Ago
fixed the prop bone for the 3rd person spear animations
11 Years Ago
fixed the bug where footstep effects would continue to play (for a couple of seconds) after the player stopped crouchwalking.
11 Years Ago
rabbit animations for running / idling
11 Years Ago
Fixed terrain footstep sounds when inside Added footstep layermask footsteps are louder in general but quieter when crouching
11 Years Ago
Increased base footstep volume
11 Years Ago
Protocol++ missing wood box prefabs
11 Years Ago
Adjusted box placement guides You now receive more than 1 bullet per craft session
11 Years Ago
spears have had their attack nerfed stone spear cost has been increased bandages now cost 3 cloth
11 Years Ago
you can now right-click and smash skulls into bone fragments sleeping bag has a smaller placement radius