127,326 Commits over 4,109 Days - 1.29cph!
This should fix the steam ui opening sometimes when pressing space
smoke grenade viewmodel and worldmodel
More gunshot pass 2 tweaks. Bang bang!
merge from main/gunshots2
hit marker sound for helk
Hapis patch candidate. Atmospheric tweaks. Network++
Proper ammotype change prediction
ServerProjectile aimcone calculated on server
Delete old eac0.bin when generating hashes
Force LOD grid init when accessed for the first time
Reverted some mesh import scales (don't change stuff like that globally in non-wiping updates - adjust individual prefabs instead, cc Petur)
Tweaked player LODs so they don't dissapear so soon with low lodbias
WIP smoke rocket (disabled)
Added ST shaders to always-include list (fixes trees on OSX)
proper supply signal icon
Show startup errors in bootstrap
Fixing cursor not working on startup
Use windows bundles on osx/linux test
Fixed stone barricade cost
New error report url
Icons
Optimized procedural material setup
Added edit mode support to material setup
Converted procedural rocks on Hapis Island to the LOD grid
Applied the reverted rock scales on the mesh import settings to the procedural Hapis Island rock prefabs instead
Added profiler sample to inner LOD grid loop
Fix disappearing horse footstep sound def references
Crystals use LOD2 instead of LOD0 for cols.
Asset bundle/Shader load order
Trying to escape shader compile hell
some texture res changes
water drums model/lods/texture
quarry models/lods/collisions
bunch of small generic textures
+ prefab for the mining quarry
Tweaked generic rock materials
Tweaked biome rock material blending
Linked Hapis Island camera to the prefab
Switched to SMAA
fixed the ak47 not using the right holdtype.
phrases + fix 556 ammo name
Added LOD grid to BuildingTest scene
Added LOD container script (switches between entire renderers)
LOD usability tweaks