127,409 Commits over 4,109 Days - 1.29cph!
Sounds and special fx for the SMG view model
worldmodel for the SMG all done
Added Custom SMG
reduced revolver crafting costs
increased grenade effectiveness
Updated lootspawn to include map
Updated phrases
Spawnhandler - enforce limits properly - attempt 2
updated wick sparks to be emissive
lowered SMG fov
repositioned viewmodel to be lower
lowered the horse scale a bit
Research Table art, prefab integration with lods/gibs/col
Big and small water tanks, lods, gibs and prefabs.
Adding floor spikes, model, mats, prefab, gibs and collisions
Reducing usage of Resources/FileSystem in editor
Removing hard links to the resources folder
modified the 3rd person SMG animations so the player is holding the gun properly.
added proper icons for beancan & smg
added light to beancan grenade fuse
firearms lose less condition per shot
Changed beancan unpredictability to be more event based than random
70% chance beancan is predictable with a 3.5-4 second fuse
15% chance to explode very shortly after throwing
15% chance for extra long fuse
25% chance for dud
50% chance dud re-ignites when picked up
rpg 4, fbx + prefab + textures + Material + lods
3rd person animations for the SMG ( idle / jogging )
Resources folder rename
Renamed a bunch of folders called Resources that shouldn't have been
Moved language folder
Resources folder rename
Renamed a bunch of folders called Resources that shouldn't have been
Moved language folder
Resources folder rename
Renamed a bunch of folders called Resources that shouldn't have been
Moved language folder
Create bundles as part of the build process
Build bundles as part of the build process
Fixes