123,680 Commits over 4,171 Days - 1.24cph!
Fix for RUST-413 - Various dungeons sewers gaps
Fixed overly bright foam; raised foam texture's default anisotropic level
Disabled foam underwater (camera depth based, won't match surface)
Splat adjustment of roads and rivers also use editor padding / fade parameters
Merge from procgen11.1
Network++
Save++
Trainyard - fixed missing pipe collisions and deadfall
Sleeping bag exploit fixes
Initial commit - Body_00 and Head_00. Eyes etc to follow
Fixed broken speedtree normals on glcore ?_?; touched all rust/standard shaders just in case
Boilerplate for auto muting/kicking chat spammers
Hid some harmless warnings "Trying to add (Layout Rebuilder for)"
Error text vertex overflow (UnityUI sux)
Can melee attack + build while swimming
Added OpenGLCore to Windows build settings (for asset bundles on the build server)
Changed rust/terrain blend shader to preserve albedo detail in all quality levels; tweaked lower levels
Removing legacy water shaders, see if that works
Fixed speedtree facing leaf inverted lighting
Fix for occasional floaty decor objects
Don't spawn grass on the cliffside topology
Steamworks - new branch layout
Rain forces more fog and clouds
Rain tends to be more intense when it happens
Atmosphere fog reduces view distance more intensely
Removed Xmas event from default event schedule
Reorganized event schedule (now prefab based)
Don't remove global entities (trees, etc) from the send queue when clearing
Fix for roadside decor sometimes spawning too close to each other
Fixed rogue beep sound in the menu options
Removed in-game store (opens link to Steam Item Store)
▆▆▅▆▌▉▋ ▆▄▅▇▋▌▄▅▉ ▍▆▉▄▋▊-▋█▇▄ ▅▅▅▅▋█▅ ▆██▄▊▋▄▄
Packed smooth/blurred slope information (steepness) into coarse Terrain_Height; tweaked/fixed ocean foam (#404)
Added single channel options to custom\blur shader
Bear meat cooks to bear meat (not wolf meat)
Dynamic music arrangement WIP
Added "wake up from sleep" animation
Added animation for when the player gets up from wounded while lying on his stomache
Re-rigged the semi_auto rifle to include Tom's new model / materials
blend out of the wakeup animation as soon as the player starts to move
Fixed bug report help not showing on new branch name
Fixed viewmodel scene button errors
Got rid of server hierarchy group (messes up some DontDestroyOnLoad stuff)
Fixed test cave messing up CraggyIsland
Removed voice notifications on HUD
Voice networking tweaks
Added local player voice indicator
Fixed rare issue where GameTrace would incorrectly ignore a hit on a static concave mesh