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123,519 Commits over 4,171 Days - 1.23cph!

10 Years Ago
Wood hammer - made throwable, updated vm anims, edited deploy audio to match new anim
10 Years Ago
Wood hammer - Throwing them was a bad idea, let's pretend that didn't happen.
10 Years Ago
Fixed queue jumping not jumping the queue
10 Years Ago
Merge from main.
10 Years Ago
Merge from dungeons.
10 Years Ago
Water sim tweaks + small opt
10 Years Ago
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10 Years Ago
Some pain relief for modders (you should still call UpdateSkin after SetGrade on building blocks)
10 Years Ago
backup
10 Years Ago
Linux server fixes
10 Years Ago
Fixed being unable to repair external walls, metal embrasures and window bars
10 Years Ago
Female LoDs
10 Years Ago
vm wood hammer - Made the deploy anim much longer with loads more spinning
10 Years Ago
Water2 parity with Before; minor changes
10 Years Ago
RCon think during loading
10 Years Ago
radtown things
10 Years Ago
Added Rcon.web - setting to true enables websocket rcon
10 Years Ago
Fixed Startup error
10 Years Ago
Fixed EnforceLimits deleting entities wrong
10 Years Ago
Console commands can reply with objects, which get serialized to json
10 Years Ago
Radtown fabrication
10 Years Ago
10 Years Ago
Scene stuff WIP lighting improvements
10 Years Ago
Pre Merge
10 Years Ago
more pre merge
10 Years Ago
Moved blood package to third party folder
10 Years Ago
scene prep
10 Years Ago
Merge from main
10 Years Ago
Added GameManager.Destroy (verifies entity state and logs error if it's corrupted) Replaced a shitton of GameObject.Destroy and Object.Destroy calls with GameManager overloads
10 Years Ago
Compile fix (CLIENT && !SERVER)
10 Years Ago
Updated spawn masks for new layout.
10 Years Ago
Added new materials to skin list
10 Years Ago
rc
10 Years Ago
tree improvements
10 Years Ago
rc2
10 Years Ago
release version
10 Years Ago
Missed tree files.
10 Years Ago
Merge from main.
10 Years Ago
merge from hapis (includes some stuff picked up from dungeons earlier)
10 Years Ago
Undo Sky Dome.prefab change.
10 Years Ago
Made Hapis run prefab sky dome.
10 Years Ago
Random mat tweaks. Slightly increased SSAO radius, so that it doesn't black all over our grass as much. Made some placeholder crapsset store cars not be all toy-sized.
10 Years Ago
Actually, let's not cause a premature Hapis wipe.
10 Years Ago
Old hapis on main again, for now.
10 Years Ago
Full Petur rollback
10 Years Ago
Test: Set isDestroyed at the end of the entity deletion
10 Years Ago
Test: Don't check isSpawned when verifying the entity state while loading a save
10 Years Ago
Compile fix (CLIENT && !SERVER)
10 Years Ago
Cleanup
10 Years Ago
Entities that haven't called spawn yet are valid as well (makes more sense for some existing code)