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123,440 Commits over 4,171 Days - 1.23cph!

10 Years Ago
Fixed shader related black river bug Fixed water camera NRE
10 Years Ago
New stone, sulfur and metal ore world pickup models
10 Years Ago
Linux server console error
10 Years Ago
Player viewmode flag override for bawng
10 Years Ago
10 Years Ago
Fixed legacyGL/Linux water shader compilation errors Fixed broken water SSR on GLcore/OSX
10 Years Ago
Fixed mega ammo exploit
10 Years Ago
Fixed Physics.IgnoreCollision performance regression on certain hardware
10 Years Ago
It's the return of the tree stump! -wood pickup model
10 Years Ago
Fixed missing airfield wall colliders
10 Years Ago
Slight changes to sewers drain colliders
10 Years Ago
Fixed river mesh shading in low quality modes
10 Years Ago
Fixed terrain parallax occlusion mapping on legacyGL/Linux
10 Years Ago
Fixed black cargo plane trails on legacyGL/Linux
10 Years Ago
Added forward path to speedtree shaders Disabled deferred path on billboards to allow turning off shadow receive
10 Years Ago
Added "Decal Shadow" toggle option to Rust/Standard; allows fade/transparent mesh decals to receive shadows from main light
10 Years Ago
Reverted road_decals to previous
10 Years Ago
Fixed PVT-version of terrain parallax occlusion mapping on legacyGL/Linux
10 Years Ago
Fixed missing decal shadow shader property error in some Rust/Standard based materials
10 Years Ago
first experiment
10 Years Ago
Added Server.queriesPerSecond Added Server.ipQueriesPerMin
10 Years Ago
Fixed item stack overflow not overflowing into inventory etc (RUST-670)
10 Years Ago
Upped queriesPerSecond default
10 Years Ago
Fixed lighting mode tag in custom particle vertex lit and pixel lit shaders
10 Years Ago
EAC Updates
10 Years Ago
Added skin
10 Years Ago
Skin balance
10 Years Ago
Item icon fixes
10 Years Ago
Skin
10 Years Ago
Skin
10 Years Ago
Skin
10 Years Ago
Replace KillerName in streamermode
10 Years Ago
enabling decal shadow on some fade materials
10 Years Ago
material tweak
10 Years Ago
Merge from main
10 Years Ago
Fixed merge issues and conditionals in light clone shadow
10 Years Ago
Merging light clone shadow changes and particle shader fix
9 Years Ago
Latest SteamInv
9 Years Ago
Main to 5.3.4
9 Years Ago
CurrentVersion.cs
9 Years Ago
Fixed viewmodelarms being specular as fuck
9 Years Ago
Server save backup->moveto is more resiliant to sharing violations
9 Years Ago
More sounds
9 Years Ago
Item setup
9 Years Ago
Fix InspectorFlags PropertyDrawer changing property values as soon as two objects with different values are multiselected
9 Years Ago
merge from /main/inv-ui-sounds
9 Years Ago
Procedural bush placement reboot Bushes spawn around rock clusters and forests Bushes spawn along the beach-grass transition (rather than all over the beach) Ores always spawn around rock clusters (same overall count on map as before) Ores are easier to spot (slightly bigger, always near rocks) and more grounded Small trees spawn around rock clusters and forests
9 Years Ago
Merged-in fixes from prerelease; closer shader parity with 5.4b
9 Years Ago
Vegetation scale adjustments
9 Years Ago
Fixed river source prefab being on the wrong physics layer Fixed floaty rocks on river source prefab