130,555 Commits over 4,140 Days - 1.31cph!
Twilight atmospherics, terrain wetness and water tweaks.
Atmospherics, camera, driftwood and terrain tweaks. Added visible spec to matte rocks (so next-gen)
tweaked some of the stag animations
tweaked the relax gestures for the 2handed sword and the rpocketlauncher
smoothed the transition blending for the jumping animations
Specced up mushrooms. Twilight+night atmospheric wip.
Increased distance before which sign.huge.wood is culled
Fixed SSAO Pro meta file, reassigned to camera; rolled back some test changes
Concrete slabs greybox set
Server queries share the gameserver port
Fixed showing PCGamer on menu
Steam Inventory cleanup, refactors
Added InspectorEx base
Roads and pavement greybox set
Train tracks greybox set
road set pivot unfuck
Fixed ragdolls floating away from where they were
Terrain base map compression in DX11; saves ~126 MB from vram; speeds up lowest quality terrain and pvt
Added move method to sphere (see bug report 720825)
Added capsule shape helper class (for step detection tests)
Replaced PlayerWalkMovement.TraceSphere with Sphere.Move
Reapplied GameTrace optimizations
Fixed animal and player GameTrace colliders being offset and often too small
Water2: added high frequency distortion to water refraction
Water2: added normal fold slim texture caching
PVE servers: Don't allow any construction damage from players (players were running out of cupboard range after placing C4)
PVE servers: Demolish is available forever instead of just 10 minutes
Simplified dirt shader layer
Workshop previews in editor
Workshop import fixes
Climate baseline. Spawn table arid/tundra bushes.
Spawn tables. Various world material improvements. Manifest.
Time advances. Climate tweaks.
Fixed potential GameTrace issues when inside of colliders
Further reduced dynamic memory allocations in GameTrace
walls and fence greybox set
Added editor cheats (free craft, instant craft, unlock all skins)
Added Overlay/Top (for custom UI from mods during loading screens)
Fixed root bone reference of player model prefab (bone list no longer includes mesh LODs and shit)
Deleted shatter toolkit (seemingly unused, naming conflicts)