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129,451 Commits over 4,140 Days - 1.30cph!

9 Years Ago
Fixed echo Analytics
9 Years Ago
Checksum tweaks
9 Years Ago
9 Years Ago
redid a bunch of the holdtypes to look better without any spine movement. adjusted the 3rd person weapons orientation to fit the new holdtypes.
9 Years Ago
Made player less hunchbacky when looking down slightly Fixed toolcupboard context menu orders
9 Years Ago
Added world.cache convar (default true)
9 Years Ago
fixed bounds on plants dead plants stick around longer and can be hacked down each clone attempt loses 10% genetics
9 Years Ago
merge from main
9 Years Ago
merge into main
9 Years Ago
no more minor damage when fully protected from radiation (radsuit)
9 Years Ago
Include monuments in prefab warmup (does this break everything?)
9 Years Ago
ProjectVersion.txt
9 Years Ago
Salvaged icepick optimisation
9 Years Ago
Icepick entity updates
9 Years Ago
Harbor_2 overgrowth dressing end
9 Years Ago
Stripped out ownership stuff Player skull items display name of dead player Fixed startup errors for 32bit windows users
9 Years Ago
Quickcraft uses last chosen skin Icons in craft queue uses skin icon Made hammer guide blue (red was making people think "disabled")
9 Years Ago
Cleanup analytics code
9 Years Ago
9 Years Ago
Stripped vertex painter components from harbor scenes because they're horrendous
9 Years Ago
9 Years Ago
Removed clientinfo attribute
9 Years Ago
Salvaged sword optimisation
9 Years Ago
Include active colliders in dump
9 Years Ago
Stack Steam Inventory resources (wood, metal, cloth)
9 Years Ago
Spawn with rock skinned to previously chosen skin
9 Years Ago
got rid of vertex pro bs components, re-baked some meshes to assets levels airfield, powerplant and harbors
9 Years Ago
Added dropitems server convar
9 Years Ago
Updated store page text
9 Years Ago
Double Barrel Shotgun is skinnable Fixed skinnables with multiple materials not editing properly
9 Years Ago
Building parts occlusion meshes
9 Years Ago
Satchel charge skinnable Fixed workshop editor skipping some mesh downloads
9 Years Ago
Mace optimisation
9 Years Ago
Military Tunnels overgrowth dressing
9 Years Ago
Icon positions for new skinnables
9 Years Ago
added playerseed <int> editor command
9 Years Ago
rotated pivot point on the tuna can
9 Years Ago
wall lamp implementation
9 Years Ago
zeroed out all rotations on tuna can wall light optimized lowest LOD on tuna can
9 Years Ago
network++ fixed NRE in FixStacks
9 Years Ago
rebalanced scale of wall light effects wall light wax fake subsurface scattering toggles with light lanterns/ceilinglights/walllights can only be accessed if building privileged
9 Years Ago
most ammo stacks to 128 now (rifle/pistol) bone armor cost reduced deer mask cost reduced
9 Years Ago
Warehouse overgrowth dressing
9 Years Ago
Canyon overgrowth dressing
9 Years Ago
compile fix can place lanterns on small boxes arrow trails no longer bright white at night
9 Years Ago
new 3rd person animations for rpg / rock / pickaxe holdtypes
9 Years Ago
tweaked position of some 3rd person weapon models so they sit in the hand better
9 Years Ago
Merged latest occlusion culling
9 Years Ago
Updated native renderer binaries
9 Years Ago