127,697 Commits over 4,109 Days - 1.29cph!
overgrowth materials to core/foliage end
reverting
25447 - new forest splat aint working visually
merge from 'naturefoliage to corefoliage'
Scientists now react to gunshots
chainsaw wm fbx + lods/prefab
chain mat adjustment
altered the chansaw prefab lod method
Log warning with workshop ID when skin download failed / timed out
More info for print_skins
Loot panel fixes
Shotgun trap container no longer small stash
Phrases
Network++
uv 2 and 3 changes to playermodel
finalised uv 1 and 2 on heads, uv 1 on bodies across all lods and exported
Added upkeep_grief_protection convar (default = 1440 minutes = 24 hours)
When the cupboard is destroyed, use available resources to purchase upkeep protection on all building blocks (up to upkeep_grief_protection minutes)
Cannot trigger grief protection multiple times by repeatedly destroying the cupboard
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tweaked uv3 on heads for better facial hair capmask reexported playermodel
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script to help control various special fx / sounds on the chainsaw
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All signs, banners, frames now repairable
water purifier can no longer be placed on barbecue
Tweaked icon rendering
Made schema output to two files (so we don't have to manually delete stuff from the json file)
This week's skin approvals
Birch trees textures and material
More flexible Scientist spawns.
Missed one distance to sqr distance convertion
Slight improvement to scientist reload on spawn
Added reflection probe extension (wip)
Fixed reflections, added notes
Building block conditional model state is now networked (much faster, essentially zero overhead on the client)
Conditional models can specify whether or not they're instantiated on client / server (optimized server memory usage)
Network++
Fixed build preprocessing stripping certain conditional models from foundations and roofs
Fixed skybox mismatch with reference
Fixed base env reflections
spas12 prefabs and sounds
tweaked chainsaw positioning when attacking