userPeturcancel

6,854 Commits over 4,322 Days - 0.07cph!

12 Months Ago
Switched these back to green power lights.
12 Months Ago
Merge from main
12 Months Ago
Culling volumes for lights. Lighting LOD & bleed optimization.
12 Months Ago
Looping iteration.
12 Months Ago
Godrays from the top of the ziggurat. Flare texture tweaks. Lighting update.
12 Months Ago
Prepped prefab for cull volumes.
12 Months Ago
Added night eye FX to crocs, wolves (disabled until code) Moved tiger protection file to the right folder. Adjusted night eye color on the different species to be a little different.
12 Months Ago
Moved bear protection file to the right folder too.
12 Months Ago
Moved the croc protection file to the correct folder.
12 Months Ago
Clean fix
12 Months Ago
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12 Months Ago
Lighting progress
12 Months Ago
MIP stream disable on a buncha bradley/mlrs/codelock static stuff.
12 Months Ago
Ziggurat lighting prefab WIP
12 Months Ago
Fixed terminals casting a light when not in use.
12 Months Ago
Fixed terminals casting a light when not in use.
12 Months Ago
Redid the large furnace lighting optimizations and flicker fix
12 Months Ago
MIP tweaks & texture size optimizations
12 Months Ago
Tested turning off MIP streaming on the base atlas.
12 Months Ago
Subtle hue difference in the eye reflection of a panther vs a tiger.
1 Year Ago
Jungle river overrides.
1 Year Ago
Enabled GPU instancing.
1 Year Ago
First pass of jungle color grade (not applied, needs a script amendment) Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)
1 Year Ago
Attack VFX (Not using IK script for now because script bug.)
1 Year Ago
Moved to /effects
1 Year Ago
Trail ready for mirrored orientation.
1 Year Ago
Fresnel opacity.
1 Year Ago
Even more orientation fixes.
1 Year Ago
Orientation fix.
1 Year Ago
WIP (some temp stuff)
1 Year Ago
Midair visibility WIP. Texture optimiziation. Slash instead of blunt dmg.
1 Year Ago
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1 Year Ago
Merge from main.
1 Year Ago
Material optimizations. Moved Code lock light bulbs from a mesh to a fresnel opacity'd quad, to fix distance flickering when not using temporal AA.
1 Year Ago
Damage effects. Added low/high power FX differences. Final polish.
1 Year Ago
Various fixes / polish.
1 Year Ago
Fuel generator has an exhaust FX when active.
1 Year Ago
Revamped heater and fixed mipmap light bleed. Electric furnace doesn't spew embers. Tesla coil shadow opt.
1 Year Ago
Iterating.
1 Year Ago
Small fix.
1 Year Ago
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1 Year Ago
Tesla coil
1 Year Ago
Lotta bullshit to stop electric arcs from penetrating walls WIP.
1 Year Ago
Missing file.
1 Year Ago
Siren- & strobe lights. Added a twin-beam siren light emission texture.
1 Year Ago
Seismic sensor lighting.
1 Year Ago
AND, OR, XOR, SSwitch & Timer lighting overhaul.
1 Year Ago
HBHF tweak.
1 Year Ago
Facelifted the blocker family.
1 Year Ago
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