userPeturcancel

6,904 Commits over 4,383 Days - 0.07cph!

1 Year Ago
Sharpness tweak
1 Year Ago
1 Year Ago
Jungle post.
1 Year Ago
Added the new distance eye system to the wolf as well.
1 Year Ago
Updated croc distance eye system.
1 Year Ago
Side profile tweak.
1 Year Ago
New eye system to Tiger. Made filenames generic as it works across species now that vertices are tinting and not the material.
1 Year Ago
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1 Year Ago
Better distance night eye glow system to panthers.
1 Year Ago
Testing a distance glow method on big cat eyes. Fades out at close range.
1 Year Ago
Fixed the deploy effect being an enabled effect from a completely different furnace (wtf, goes way back) Deleted an unused effect file.
1 Year Ago
Mild texture param tweak.
1 Year Ago
Snake hit screen effect.
1 Year Ago
Snake reveal & snake hide prefabs. Removed debug gizmo. Applied FX to prefab.
1 Year Ago
Path improvement.
1 Year Ago
Iterating
1 Year Ago
Material improvements.
1 Year Ago
Snake trail hide FX test.
1 Year Ago
Snake loco fx WIP & related files.
1 Year Ago
Fixed blurry birds.
1 Year Ago
Fixed blurry spraycan sprays.
1 Year Ago
Fixed blurry fireplace
1 Year Ago
Applied lighting to Ziggurat A. S2P (Small trigger code bug exists on Asana)
1 Year Ago
Fixed a couple of inverted triggers.
1 Year Ago
Renamed new lighting prefab.
1 Year Ago
Added occluders to Ziggurat lighting. Deleted the old lighting prefab.
1 Year Ago
More obvious difference between medium and high state of charge on battery PFX.
1 Year Ago
Mild polish on the programmer art electric wire flow overlay.
1 Year Ago
Merge from main
1 Year Ago
IO wire color value overhaul. No longer break PBR rules by having pitch black albedo or 255'd colors etc. Updated the base albedo and normal map. Looks better.
1 Year Ago
Laser detector facelift. SSS improvements.
1 Year Ago
Conveyor performance optimization: - Indicator light activity cull distance changed from 20 to 10. - Changed EntityFlag_Toggle to just Play/Pause instead of toggling the entire game objects on and off.
1 Year Ago
Ceiling light facelift. _nobracket variant of the model, so that it doesn't look bolted to mid-air. Volumetrics vs refraction interference fix.
1 Year Ago
Simplelight facelift. (Also the glass no longer magically glows in the dark like it's radioactive, sorry!) Battery FX fix.
1 Year Ago
Simplelight polish WIP.
1 Year Ago
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1 Year Ago
Removed all animation from the electric furnace lighting, because it's not a flickering fire.
1 Year Ago
Exhaust tweak.
1 Year Ago
Various polish & fixes.
1 Year Ago
Added an optional secondary light to EmissionBlink (behind a default off bool) Adjusted the seismic sensor to use it, so that it can emit bounce.
1 Year Ago
Adjusted siren light material timings to match the light rotation timings. Shadow settings configured for upcoming building block shadow proxy changes. Other polish.
1 Year Ago
Seismic detector: Fixed blinker emission script. Blue sirenlight: Fixed light defaulting on after moving out and into cull range again. Red sirenlight: Fixed shadow glitch.. maybe. Electric heater: Heat shimmer outline improvement. Electric furnace: Fixed LightEx making the cookie light too strong. Small generator: Pulsed the exhaust because 1 cyl engine.
1 Year Ago
Various polish. Red/blue siren light SSS profiles.
1 Year Ago
Test setup
1 Year Ago
Updated battery arcs. Large battery also has visual state arcs like the medium one.
1 Year Ago
Tesla coil prefab fix. Removed that entire siren light hierarchy from the tesla coil (lol?)
1 Year Ago
Merge fix 2/2
1 Year Ago
Merge fix 1/2