userPeturcancel

7,065 Commits over 4,475 Days - 0.07cph!

12 Months Ago
Setup shader params on the terrain mesh.
12 Months Ago
Cleanup & spawn fixes.
12 Months Ago
Spawns
12 Months Ago
Spawns
12 Months Ago
Ground spawns.
1 Year Ago
Removed the blue cast from the clovers on our old grass splat texture.
1 Year Ago
Ground spawn improvements.
1 Year Ago
Fixed clutter spawns.
1 Year Ago
Tropical ground foliage spawntable stuff
1 Year Ago
Manifest
1 Year Ago
Clutter debug
1 Year Ago
Merge from naval_update
1 Year Ago
Progress.
1 Year Ago
Tweaks.
1 Year Ago
Finalized sans clutter spawns
1 Year Ago
Collision fixes. Scene stuff.
1 Year Ago
Dressing
1 Year Ago
Nature dressing. Tree tweaks.
1 Year Ago
PrefabIDs, manifest.
1 Year Ago
tropical palm server files
1 Year Ago
Setting up server palm trees entities.
1 Year Ago
Taller volcano smoke variant
1 Year Ago
Volcano smoke
1 Year Ago
Halved the texture tiling, given the volcano size.
1 Year Ago
Nerfed the initial instant damage because that's probably no fun. Still heavy dmg over time.
1 Year Ago
Movement friction tweak in lava.
1 Year Ago
Lava modding cubes
1 Year Ago
Rock/cliff files.
1 Year Ago
More splat tweaks.
1 Year Ago
Progress/backup
1 Year Ago
Terrain material improvements.
1 Year Ago
Prefab scaling changes vs desert variant.
1 Year Ago
Tree related decal stuff
1 Year Ago
Manual impostors for curved palm variants.
1 Year Ago
More coconut palm stuff
1 Year Ago
Impostor stuff
1 Year Ago
Tropical palm files.
1 Year Ago
Scene backup
1 Year Ago
Neutralized the tint on the sand footprints.
1 Year Ago
Scene backup
1 Year Ago
Progress backup
1 Year Ago
Tweaked some table lamp LOD distances, and added a missing mesh culler on the bulb.
1 Year Ago
Progress
1 Year Ago
Progress backup
1 Year Ago
Splat stuff
1 Year Ago
Splat blockout
1 Year Ago
1 Year Ago
Tropical cliff files.
1 Year Ago
Tropical cliff variant.
1 Year Ago
Fixed the ceiling light top bleed Fixed secondary light being a different color Removed distance flare (not used for player spawned stuff) Slightly lowered LOD cull distances as they were carried from some static lights. Small polish on light/shadow settings.