userPeturcancel

7,105 Commits over 4,536 Days - 0.07cph!

1 Year Ago
Beachside fixes.
1 Year Ago
Spawn improvements.
1 Year Ago
Fixed all kinds of problems with the mesh variant of the tropical terrain material.
1 Year Ago
Screen shake & volume stuff.
1 Year Ago
Cannon attack
1 Year Ago
Prefab with WIP FX.
1 Year Ago
Ship cannon WIP.
1 Year Ago
FX Progress Cannon AO not sRGB space.
1 Year Ago
Progress
1 Year Ago
Topologies
1 Year Ago
Merge from deep_sea
1 Year Ago
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
More spawning
1 Year Ago
Spawning
1 Year Ago
Finalized sculpt
1 Year Ago
Underwater fixes.
1 Year Ago
Splatting & sculpting
1 Year Ago
Split refinement.
1 Year Ago
Split procedure.
1 Year Ago
Splitting this sculpt into two different islands, because big.
1 Year Ago
Splatting
1 Year Ago
Island sculpts/cliffs.
1 Year Ago
Fixes
1 Year Ago
Scene backup
1 Year Ago
Sculpts & clifffs. Backup.
1 Year Ago
Backup
1 Year Ago
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1 Year Ago
Tweaks & inst flips.
1 Year Ago
Polish
1 Year Ago
Ground clutter
1 Year Ago
Setup shader params on the terrain mesh.
1 Year Ago
Cleanup & spawn fixes.
1 Year Ago
Spawns
1 Year Ago
Spawns
1 Year Ago
Ground spawns.
1 Year Ago
Removed the blue cast from the clovers on our old grass splat texture.
1 Year Ago
Ground spawn improvements.
1 Year Ago
Fixed clutter spawns.
1 Year Ago
Tropical ground foliage spawntable stuff
1 Year Ago
Manifest