userPeturcancel

6,756 Commits over 4,263 Days - 0.07cph!

10 Months Ago
Merge fix 2/2
10 Months Ago
Merge fix 1/2
10 Months Ago
Switched these back to green power lights.
10 Months Ago
Merge from main
10 Months Ago
Culling volumes for lights. Lighting LOD & bleed optimization.
10 Months Ago
Looping iteration.
10 Months Ago
Godrays from the top of the ziggurat. Flare texture tweaks. Lighting update.
10 Months Ago
Prepped prefab for cull volumes.
10 Months Ago
Added night eye FX to crocs, wolves (disabled until code) Moved tiger protection file to the right folder. Adjusted night eye color on the different species to be a little different.
10 Months Ago
Moved bear protection file to the right folder too.
10 Months Ago
Moved the croc protection file to the correct folder.
10 Months Ago
Clean fix
10 Months Ago
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10 Months Ago
Lighting progress
10 Months Ago
MIP stream disable on a buncha bradley/mlrs/codelock static stuff.
10 Months Ago
Ziggurat lighting prefab WIP
10 Months Ago
Fixed terminals casting a light when not in use.
10 Months Ago
Fixed terminals casting a light when not in use.
10 Months Ago
Redid the large furnace lighting optimizations and flicker fix
10 Months Ago
MIP tweaks & texture size optimizations
10 Months Ago
Tested turning off MIP streaming on the base atlas.
10 Months Ago
Subtle hue difference in the eye reflection of a panther vs a tiger.
10 Months Ago
Jungle river overrides.
10 Months Ago
Enabled GPU instancing.
10 Months Ago
First pass of jungle color grade (not applied, needs a script amendment) Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)
10 Months Ago
Attack VFX (Not using IK script for now because script bug.)
10 Months Ago
Moved to /effects
10 Months Ago
Trail ready for mirrored orientation.
10 Months Ago
Fresnel opacity.
10 Months Ago
Even more orientation fixes.
10 Months Ago
Orientation fix.
10 Months Ago
WIP (some temp stuff)
10 Months Ago
Midair visibility WIP. Texture optimiziation. Slash instead of blunt dmg.
10 Months Ago
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10 Months Ago
Merge from main.
10 Months Ago
Material optimizations. Moved Code lock light bulbs from a mesh to a fresnel opacity'd quad, to fix distance flickering when not using temporal AA.
10 Months Ago
Damage effects. Added low/high power FX differences. Final polish.
10 Months Ago
Various fixes / polish.
10 Months Ago
Fuel generator has an exhaust FX when active.
10 Months Ago
Revamped heater and fixed mipmap light bleed. Electric furnace doesn't spew embers. Tesla coil shadow opt.
10 Months Ago
Iterating.
10 Months Ago
Small fix.
10 Months Ago
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10 Months Ago
Tesla coil
10 Months Ago
Lotta bullshit to stop electric arcs from penetrating walls WIP.
10 Months Ago
Missing file.
10 Months Ago
Siren- & strobe lights. Added a twin-beam siren light emission texture.
10 Months Ago
Seismic sensor lighting.
10 Months Ago
AND, OR, XOR, SSwitch & Timer lighting overhaul.
10 Months Ago
HBHF tweak.