6,572 Commits over 4,202 Days - 0.07cph!
    
    
    
        
            
            
            
                
                merge from flashlightfixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Flashlight fixes (safe version, ball fixes only).
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from ocean-override-curves
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from world_update_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from underwaterlights (max depth darkness toned down)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tuned max depth darkness down further.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from underwaterlights
 
                
                
                
                
                
             
         
        
            
            
            
                
                Falloff tweaks. Brighter shallows.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from underwaterlights
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from world_update_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Functional but terrain gen weirdness remains.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Underwater light extinction fix test
 
                
                
                
                
                
             
         
        
            
            
            
                
                Offset fuckery
Decor genocide
Mild river speed flow tweak
pfx tweaks
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed custom vertex streams on manpad fx
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from Frontier_HighCaliberRevolver
 
                
                
                
                
                
             
         
        
            
            
            
                
                parented the new 1p bullet drop to something other than the gun
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed dropped cartridges having a mind of their own after landing on the ground.
Fixed blurriness on them too.
 
                
                
                
                
                
             
         
        
            
            
            
                
                3rd person reloads with ammo type variants.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Final'ish - pending IK fix script.
 
                
                
                
                
                
             
         
        
            
            
            
                
                3rd person motion fixes, part 14
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Split into different 1st and 3rd prefabs because reasons.
Movement improvements/fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                3rd person movement stuff
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Conditional first person FX stuff.
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                Switched the old torch flame texture compression to DXT5|BC3 to fix the compression visual noise.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lightning cloud daytime fix.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Aurora & lightning iteration +optimization.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved rain visuals immensely.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from /naturetonetests:
-Very mild ground_plants, mushroom, hemp and potato mat tweaks for color consistency & harmony.
-Optimized wood piles
-Adjusted some tree MIPs for a less blocky look from a distance.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Various minor ground foliage tone adjustments for constency/harmony.
Optimized legacy wood pile textures.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Further ground foliage tone tweaks.
Mip coverage tweaks on tree billboards to mitigate some of the blocky look.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Various ground foliage tone/brightness tests for mesh+terrain consistency & contrast.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Smoothed biome temperature curves so that temp no longer briefly dips right before it starts to rise.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjustments to aerial density for the new grading. Less hazy at a distance.
Lowered it at night too. Makes anti-gamma range a little better.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made it not loop indefinitely.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ported the ammo models from the other branch.
3rd person reload FX with new IK fixer.