userPeturcancel

7,616 Commits over 3,653 Days - 0.09cph!

1 Year Ago
Optimized & polished the ground blast effect.
1 Year Ago
Box filtering for less light bleed.
1 Year Ago
Cockpit_Em texture tweak for the gun turret.
1 Year Ago
Reworked cockpit damage FX to not need collision planes.
1 Year Ago
Motion inheritance progress Mat vertex displacement fix
1 Year Ago
In flight emission-over-time damage stuff WIP
1 Year Ago
Damage states
1 Year Ago
Final turbine fx
1 Year Ago
Iteration on engine & lighting.
1 Year Ago
Scene backup. FX meshes & related files.
1 Year Ago
Scene backup
1 Year Ago
More turbine & damage stuff. Related materials.
1 Year Ago
Scene backup. Mat tweaks for turbine FX.
1 Year Ago
Cleaner cockpit scheme
1 Year Ago
Progress backup
1 Year Ago
Scene backup. Various material & texture params and tweaks.
1 Year Ago
Emissive texture. Scene backup.
1 Year Ago
Bespoke tuning for Procmap's shore gradient.
1 Year Ago
Deep ocean tweaks.
1 Year Ago
Texture levels & mat tweaks.
1 Year Ago
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1 Year Ago
Testlevel properly coast splatted Foam composite
1 Year Ago
Pre-levels checkpoint for foam
1 Year Ago
Foam composite03
1 Year Ago
Foam composite backup.
1 Year Ago
Scene setup for water FX.
1 Year Ago
Stab hits
1 Year Ago
Blunt variants. Naming consistencies. Improved mag drop concept file for later.
1 Year Ago
Replaced placeholder FX on Crafter
1 Year Ago
Conveyor interface lighting Changed some industrial textures to faciliate new lights. Fixed Conveyor model not using the metallic texture.
1 Year Ago
Reworked lights on the industrial crafter Event light test group for the Storage Adapter Bunch of various texture optimization & related mats.
1 Year Ago
Final'ish bullet parameters for all physicsmats. Additive explosive WIP. Related mat tweaks.
1 Year Ago
Iterated on stone&glass impacts for the new meshes. Scene backup
1 Year Ago
Glass shard gib subemitter replacement and sinking logic
1 Year Ago
Revised wood impacts using the new meshes.
1 Year Ago
Metal ore impacts also following the new metal impact sparking behaviour Added Matt's shrapnel meshes to the effect.
1 Year Ago
Scene backup Organized some files in the messy effects folder
1 Year Ago
Revised metal impacts. Sparking occasionally instead of always.
1 Year Ago
Setup Matt's improved gib models.
1 Year Ago
New gib meshes. Scene backup.
1 Year Ago
Physicsmat impacts iteration & related files.
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Fixed two bad parameters on the rock_pile_cream material to get rid of the black tar.
1 Year Ago
Disabled LightEx from the bounce because potential timing desync
1 Year Ago
Made the alarm & bounce pulse.
1 Year Ago
Clipped the PFX prefab onto the ice throne.
1 Year Ago
Changed one word from outside to inside
1 Year Ago
ExitEntranceCombo refactor to stop the newly added light bleed between inside/outside realms. (needs script tweaks) Fixed Gumdrop Yellow sometimes running 2 materials.
1 Year Ago
Alarm tweak WIP