userPeturcancel

6,777 Commits over 4,294 Days - 0.07cph!

1 Year Ago
Manually updated Fireball_Small to be like the updated one on the unmerged new-explosion branch, as the old one looked really out of place in this context.
1 Year Ago
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1 Year Ago
Fireball for cherrypicking
1 Year Ago
Cata airtime & impact WIP.
1 Year Ago
Catapult flame ammo + lighting + sound emitter.
1 Year Ago
Catapult incen ammo.
1 Year Ago
FX progress backup. Small transmission tweak on catapult bucket.
1 Year Ago
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1 Year Ago
Fire ammo stuff/backup
1 Year Ago
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1 Year Ago
Ballista things/progress backup
1 Year Ago
Merge from siegefx
1 Year Ago
Final prefab & related files.
1 Year Ago
Progress
1 Year Ago
Flamechunk atlas.
1 Year Ago
Side atlas
1 Year Ago
1 Year Ago
Various atlas iterations.
1 Year Ago
RFO debug stuff for Dayaan
1 Year Ago
Negative background to fix halo.
1 Year Ago
Merge from parent
1 Year Ago
New flame impact atlases.
1 Year Ago
Cherrypick from the smoothstep
1 Year Ago
Reverse fresnel stuff for Dayaan
1 Year Ago
Fixed car shredder in the junkyard using a borked shadow proxy. Junkyard S2P
1 Year Ago
Maybe fix for miner hat issue, not sure. Couldn't reproduce it.
1 Year Ago
Merge from /deluxe_christmas_lights_emission/xmas_light_uncrappification/ (MeshLOD removal.)
1 Year Ago
Just run the LOD0 mesh instead of LODMesh scripting every instance -- to test incompatibility. Probably wasn't even worth the CPU overhead anyway.
1 Year Ago
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
1 Year Ago
Minor emission consistency tweak between the two variants.
1 Year Ago
Brightness scaling material fix. Naming cleanup.
1 Year Ago
Finalized update. Texture optimization.
1 Year Ago
WIP
1 Year Ago
Fixed some old textures taking too much ram.
1 Year Ago
Various bulb improvements. Added an LOD1. (MeshLOD)
1 Year Ago
More CPR on the ancient christmas lights and their weirdo shader. Test save for Dayaan.
1 Year Ago
LOD fix
1 Year Ago
Light materials.
1 Year Ago
Lighting prefab with full color palette.
1 Year Ago
Merge from main
1 Year Ago
Finalized ammo additives. Slightly tweaked M39 exhaust fumes because they seemed regressed.
1 Year Ago
Disabled the animation from HitGuide because DepthBuffer limitations, hashtag sadface.
1 Year Ago
Fluffed up the hit marker. (Kinda needs soft blend tho)
1 Year Ago
Minor mat tweaks for other TODs