6,572 Commits over 4,202 Days - 0.07cph!
    
    
    
        
            
            
            
                
                Radtown S2P:
Distance flare range adjustments.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Radtown S2P:
Some lights stay on 24/7
Fixed script incompability breaking the fluorescent emissive material flicker
 
                
                
                
                
                
             
         
        
            
            
            
                
                Radtown S2P:
Fixed flickering light in main garage behaving weirdly.
Fixed a few inverted trigger volumes causing various weirdness with FX/Lighting.
Fixed the main fire shadow light teleporting to the middle of the radtown at runtime.
Fixed lobby fire not having sound and damage triggers.
Fixed wall clipped flickering at two rad barrels.
Tweaked some PFX LOD distances.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Final prefab (code fix pending)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Final'ish attack prefab, but IK script is still screwing it.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
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                Wall clip improvement tests WIP.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reapplied effects - explosion to main camera.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Explosive prefabs facelift WIP.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from patrolheli_fixes/dmgfx
 
                
                
                
                
                
             
         
        
            
            
            
                
                New spotlight lighting treatment & related textures.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Office Ceiling A material/texture pass.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Finalized heli for merging.
Better distance scaling on impacts.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Updated comp damage with new sparkies.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cherrypicked metal bulletholes.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Impact sub emitter rotation fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                New spark textures to replace the old bois from 2014
Explosion overlay post stuff.
Additive fire prefab iteration.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Flame explosive orientation tweak for code review.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Various post playtest fixes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket type visual consistency & napalm effect.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Vertex stream unfuckery on the new explosions and streaks.
Texture tweak on engine exhaust
Added close-up engine exhaust FX
Sidegun tweaks.
Component destruction fixes for new explosions.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Explosion post profile & file org.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ported ExplosionScreenBounceFade
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Rocket fire replacement.
Old mat reserial.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated gunfire FX.
Improved muzzle flash color consistency.
Deleted a duplicate smaller FX that seemed unused.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Simplified rockets a bunch. Lighter performance hit.
Gave manpad rocket trail smoke the same optimization treatment.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Haxed component destroyed Z values so that it plays slightly in front instead of clipping through the middle of the chopper.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made window glass less matte and dull.