userPeturcancel

8,594 Commits over 4,079 Days - 0.09cph!

1 Year Ago
Fix
1 Year Ago
Blur method solution test
1 Year Ago
Fixed MLRS screen map stencil sometimes clipping into the players legs.
1 Year Ago
Laptop screen emits onto things.
1 Year Ago
Screen bloom improvements.
1 Year Ago
Opacity fix.
1 Year Ago
Hacking laptop interface improvements
1 Year Ago
Fixed Hackable Crate keypad looking all fubar. Improved the indicator light and made it emit onto players.
1 Year Ago
Fixed blinding button materials in Trainyard. Made the arrows on the red buttons white for visibility. Could barely read them. S2P.
1 Year Ago
Scrap & attack helis use nested rotor wash prefabs as well, for ease of optimization. Should no longer have the weird rotor wash collision behaviour.
1 Year Ago
Chinook & Patrol Heli ground wash collision fix & reduced minimum height needed for visual dust spam from 80 > 40 on both. Moved Chinook wash FX to nested prefab.
1 Year Ago
Better underwater distance benchmark prefab.
1 Year Ago
Water distance fixes.
1 Year Ago
Water visibility distance tweaks & better lighting consistency between goggles and no goggles.
1 Year Ago
Vision marker setup
1 Year Ago
Removed soft blend from mlrs_lightmask to fix the badass looking mlrs blinkers not rendering.
1 Year Ago
Flamethrower 3rd person center point fix. Improved flamethrower pilot light look and performance, now lights up a very tiny area around the barrel.
1 Year Ago
Crossbow & legacy bow fire arrow visual upgrades.
1 Year Ago
Compound bow 3rd/1st fire arrow updates.
1 Year Ago
Fire arrow projectile visual revamp Trimmed the trail renderer from it for performance, since it's covered by smoke trail anyway Arrow now illuminates a little bit around it mid-flight.
1 Year Ago
Reworked fire arrows on hunting bow viewmodel
1 Year Ago
Fixed all hunting bow arrowheads so they don't render on the middle of the arrow shaft in 3rd person. Reworked the fire arrow flames so that it doesn't bug out and stretch on vehicles. Also added a tiny light source to it and made it look and perform better.
1 Year Ago
Impact cleanup
1 Year Ago
Occlude underwater rendering.
1 Year Ago
Looping fix.
1 Year Ago
Screen shake configuration and pooling scripts.
1 Year Ago
Fixed artifacts on torch flame.
1 Year Ago
FX meta spam
1 Year Ago
Merge cleanup.
1 Year Ago
Various fixes / post-merge unfuckery.
1 Year Ago
Merge from explosions
1 Year Ago
Both flamethrowers with viewmodelrenderers and effect parents setup
1 Year Ago
Script setup on tools
1 Year Ago
Remaining throwables w/ script setup
1 Year Ago
Fixed one of the cake candles getting blown out out when you run far
1 Year Ago
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1 Year Ago
Improved military flamethrower jet line coherence, and collision/bounce behaviour
1 Year Ago
Iterated on visual flame + smoke collision and behaviour
1 Year Ago
Lowered delay on yellow fireball flames.
1 Year Ago
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1 Year Ago
Fixed ground fire error.
1 Year Ago
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1 Year Ago
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1 Year Ago
Disabled shadow casting and lowered light range a little bit on Fireball, to stop it tanking FPS. Stopgap fix until whole effect is replaced.
1 Year Ago
Fixed minigun muzzle flash not emitting light
1 Year Ago
Early pilot flames prefab
1 Year Ago
12 range FX.
1 Year Ago
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1 Year Ago
Attack FX iteration