7,579 Commits over 3,623 Days - 0.09cph!
Scene backup.
Cauldron refresh files.
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Fixed a world space orientation issue on the large furnace flames.
Merge from VFX (New Fireplace, Large Furnace, Campfire lighting & FX)
Merge fix for campfire as the folder moved.
Fixed merge issues with large furnace
Campfire & fireplace prefabs
Refactored large furnace fx to faciliate both instant disable and particlesystemcontainer.stop
New hurtzone if you're monkeying around on the large furnace
Packed into prefab & cleanup
Other mat tweaks.
Scene backup & mat tweaks
Finalish big furnace main effect.
Cleaned up older working files.
Moved all fire atlases and meshes to a central effects/fire folder for re-use.
Scene backup.
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Atlas padding fixes
Scene backup
New atlas renders for generic floating flame particles.
Iterating to reduce billboard effect
New render sequence for flames on relatively flat surfaces.
Scene backup & some mat tweaks.
Large furnace lighting array using cheaper narrow spot shadows instead of 360° point.
Big furnace WIP
Fireplace vertex paint tweaks to fix artifacts from a specific angle
Speed & light iteration.
Vertex color tweaks.
Final'ish fireplace fx/light revamp
Light animations & tweaks.
Motion vector atlas size optimization
Fireplace lighting setup & cleanup
Fx iteration
New sprite sheets & scene backup.
Bespoke mesh file for fireplace fx iteration
Scene backup
Some file renames/moves for consistency/organization
Asset farmed up all the other fire props.
Campfire tweaks.
Pfx scene backup.
Added a second small elevated unshadowed light to soften the campfire close proximity lighting
LOD distance tweaks.
New flame scroller texture from scratch, because the old one was based on pixelated asset store sprite garbage
Packaged new fire prefab into /effects2
Renames & cleanup part 1
Top down circle strafing fixes.
Ember tweaks because ParticleSystemLOD does not support emission curves.
LightEx, LOD and pos wobble.
Preliminary one shot flame extinguish fx.
Motion vector atlas optimization
Campfire atlas renders & scene backup
Campfire main effect (still needs a new atlas)
mf particle shader upgrade
New campfire FX files/WIP