userPeturcancel

7,605 Commits over 3,653 Days - 0.09cph!

1 Year Ago
Basic lightbulb shader & related files
1 Year Ago
Added cleaned static decor xmas prefabs for dressing purposes
1 Year Ago
Cleanup & naming
1 Year Ago
Mats & scene backup
1 Year Ago
For matt
1 Year Ago
Scene backup
1 Year Ago
Further material tweaks for fringe lighting situations
1 Year Ago
Tweaks
1 Year Ago
Scene backup / farm stuff Icicle & snowman material iteration
1 Year Ago
Asset farm
1 Year Ago
Snow machine improvements WIP
1 Year Ago
Gingerbread slash/bullet/blunt FX prefabs. Snow machine refresh WIP
1 Year Ago
Crusty gingerbread generic impact & related files.
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
1 Year Ago
"dumb" inner shell & related files
1 Year Ago
File backup
1 Year Ago
Finally maybe an acceptable top topology for the flame mesh
1 Year Ago
Ref values
1 Year Ago
Flame mesh texture prototype
1 Year Ago
Pre inner flame cone checkpoint
1 Year Ago
Kinetic params
1 Year Ago
Reworked mesh bones
1 Year Ago
Some scale hackery to work around the old shader's innate object spaceyness.
1 Year Ago
Mesh & scene backup
1 Year Ago
Backup
1 Year Ago
Mesh backup
1 Year Ago
Stuff for Bill
1 Year Ago
Newest shader again for debug
1 Year Ago
Maybe fixed the new Tuna Can Lantern candle flame being 3 feet tall in the build(???)
1 Year Ago
Merge from VFX (Hobos, Candles, Tuna Can Light, BBQ, Molotov ground fire now soft blended.)
1 Year Ago
merge from main
1 Year Ago
Hobobarrel static & deployed prefab setup and polish.
1 Year Ago
Scene backup
1 Year Ago
More fixes.
1 Year Ago
Bugfixes and final polish on Caboose Dressing prefab.
1 Year Ago
merge from main
1 Year Ago
Added back the missing window plane
1 Year Ago
merge from Caboose
1 Year Ago
Various fixes
1 Year Ago
Trigger fixeroos
1 Year Ago
Shifted stuff around in the lighting hierarchy for proper togglability with the culling volume.
1 Year Ago
Caboose dressing prefab with exterior lighting and culling volume Neon material tweak
1 Year Ago
Scene backup. Caboose string light mesh changes to facilitate the modified shape
1 Year Ago
Fixed Caboose emissive material and lighting animation regression. Changes to some textures to faciliate string lights being in an off state without looking derp.
1 Year Ago
Inverted culling volume test to deal with the paper thin caboose wall light bleed WIP.
1 Year Ago
Fixed NeonSign material being blank. Optimized NeonSign texture sizes. Tweaked Caboose Graffiti to be cutout rendered instead of faded (necessary for lighting purposes)
1 Year Ago
Flame iteration & scene backup
1 Year Ago
Scene backup