7,572 Commits over 3,623 Days - 0.09cph!
No terrain blend variant of the snow pile material.
Backup in case this is dumb
Scene backup/south tunnel
Tunnel progress & related files.
Road tunnel lighting prefab.
Road tunnels dressing + lighting progress
Baked the spline extruded road tunnels down into standard unity meshes.
Testing spline extrusion methods on the mountain tunnels, so that they don't have to curve so much and become worth traversing.
Moved small oil a little bit to allow the Chinook to properly land.
Bugfixes & map color improvements for inland water. 1/2 (Not a mergable changeset)
Further ore spawn rate tweaks.
Trickled in the previously applied small fixes.
Brought the fishing villages up to procmap spec.
Added the 3 new monuments & surrounding spawns back in again.
Hapis scene file from
71607
▊▌▆█ ▅▍▊▄▍▄▊▅ ▉▌▇ ▊ ▅▉▋ ▇▋▊▋▍▌▉▅▇.
Expanded roadside spawn areas.
Mergable RC.
Fixed berries & potatos not sprouting.
Fixed some terrain height and splat issues around the new monuments.
Arctic base topo & splat finalization.
Finalized sculpts/spawns around arctic base
Supermarket in desert finalization
Fixed topological issues that were unintentionally cutting off some player spawn areas
Gas station in desert finalization
Fixed rock_pile.mat not being biome tinted. Presumably an oversight since it looked completely whack in the gas station cave.
Adding supermarket & gas station to the desert WIP
Remaining locomotive damage states. Prefab application coming after slight mesh tweaks.
TrainDecals are cutout instead of fade because they're on a single mesh all around the large train and it causes lighting issues in some circumstances
FX/Lighting/Damage iteration for locos & carriages.
Main prefab backup & related files
Lighting iteration.
Decal emissiveness WIP.
Exhaust, dmg, impact & coupling WIP.
Prefab backup & related files
Cleanup
Loco fx/light prefab backup
Fixed mountain goat ores once and for all by now running Hapis-specific spawn tables for them, like we did in the old days.
Fixed up close cliffs potentially double rendering. Tiny extra FPS maybe.
Reverting chinook oil fix until the wipe patch.
Batch of Wipeless fixes:
Oil chinook, MT lighting, softcore spawns, boat spawns and more.