userPeturcancel

6,572 Commits over 4,202 Days - 0.07cph!

1 Year Ago
1 Year Ago
More gaseous muzzle fx. Better calibrated tones on muzzle flash side/front textures.
1 Year Ago
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Large Furnace: Nudged bounce light distance down a tiny fraction to fix a little ground bleed.
1 Year Ago
Fixed merge fuckery in flare material.
1 Year Ago
Nixed flame_jet atlas, not needed Smoke omni RC Scene backup
1 Year Ago
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Flame jet iteration
1 Year Ago
Flame jet smoke
1 Year Ago
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1 Year Ago
Flamethrow WIP
1 Year Ago
Converted textures and material from deprecated core shader setup, to rust standard
1 Year Ago
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1 Year Ago
▆▊▌▉▇ ▌▅▅▆▆▍ & ▍▉▄█▉▅▄
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Merge from main
1 Year Ago
Impact decal tweaks.
1 Year Ago
Recycle times & light instance fix.
1 Year Ago
Collision LOD tweaks.
1 Year Ago
Fixed subemitter linkage
1 Year Ago
Fixed inherited rotational bug
1 Year Ago
Fixing subemitter rotational inherentece fuckery WIP
1 Year Ago
Optimized collisions. LOD'd collisions fully away at 25m.
1 Year Ago
Velocity alignment jitter fix & tone improvements
1 Year Ago
Fresh metal bullet holes no longer look all rusted, and improved the edge and tone to blend better with underlying surface.
1 Year Ago
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1 Year Ago
Test scene improvements.
1 Year Ago
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1 Year Ago
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1 Year Ago
Iterating Wood bullethole decal tweaks.
1 Year Ago
More fixes/iterations
1 Year Ago
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1 Year Ago
Added softer whispy mat. Dev concrete mat fix. Prefab iteration.
1 Year Ago
Rock & concrete iteration/fixes
1 Year Ago
Concrete hits
1 Year Ago
1 Year Ago
Scaling fix. Sandbag hit update.
1 Year Ago
Distance scalers.
1 Year Ago
Flesh impacts
1 Year Ago
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▆▋▅▊ ▌▊▅▍▅▋ ▇▄▄▉▄▌▌.
1 Year Ago
Cloth, clothflesh, concrete, metalore
1 Year Ago
RNG'd occasional high impact hits, because all hits being samey is boring
1 Year Ago