userPeturcancel

7,572 Commits over 3,623 Days - 0.09cph!

1 Year Ago
No terrain blend variant of the snow pile material.
1 Year Ago
Backup in case this is dumb
1 Year Ago
Scene backup/south tunnel
1 Year Ago
Finalized north tunnel
1 Year Ago
Tunnel progress & related files.
1 Year Ago
Road tunnel lighting prefab.
1 Year Ago
Road tunnels dressing + lighting progress
1 Year Ago
Road tunnels progress
1 Year Ago
Road tunnel dressing WIP
1 Year Ago
Baked the spline extruded road tunnels down into standard unity meshes.
1 Year Ago
Testing spline extrusion methods on the mountain tunnels, so that they don't have to curve so much and become worth traversing.
1 Year Ago
Moved small oil a little bit to allow the Chinook to properly land.
1 Year Ago
Bugfixes & map color improvements for inland water. 1/2 (Not a mergable changeset)
1 Year Ago
Further ore spawn rate tweaks.
1 Year Ago
Trickled in the previously applied small fixes. Brought the fishing villages up to procmap spec.
1 Year Ago
Added the 3 new monuments & surrounding spawns back in again.
1 Year Ago
Hapis scene file from 71607
1 Year Ago
1 Year Ago
▊▌▆█ ▅▍▊▄▍▄▊▅ ▉▌▇ ▊ ▅▉▋ ▇▋▊▋▍▌▉▅▇.
1 Year Ago
Launch fix maybe.
1 Year Ago
1 Year Ago
Expanded roadside spawn areas. Mergable RC.
1 Year Ago
Fixed berries & potatos not sprouting. Fixed some terrain height and splat issues around the new monuments.
1 Year Ago
Arctic base topo & splat finalization.
1 Year Ago
Finalized sculpts/spawns around arctic base
1 Year Ago
Sculpts for arctic base
1 Year Ago
Arctic base WIP
1 Year Ago
Arctic base preliminary
1 Year Ago
1 Year Ago
Supermarket in desert finalization
1 Year Ago
Fixed topological issues that were unintentionally cutting off some player spawn areas
1 Year Ago
Gas station in desert finalization Fixed rock_pile.mat not being biome tinted. Presumably an oversight since it looked completely whack in the gas station cave.
1 Year Ago
Batch of buglist fixes.
1 Year Ago
Adding supermarket & gas station to the desert WIP
1 Year Ago
mf hapis_mt_ai_test
1 Year Ago
1 Year Ago
Remaining locomotive damage states. Prefab application coming after slight mesh tweaks. TrainDecals are cutout instead of fade because they're on a single mesh all around the large train and it causes lighting issues in some circumstances
1 Year Ago
FX/Lighting/Damage iteration for locos & carriages.
1 Year Ago
Main prefab backup & related files
1 Year Ago
Lighting iteration. Decal emissiveness WIP. Exhaust, dmg, impact & coupling WIP.
1 Year Ago
More
1 Year Ago
Prefab backup & related files Cleanup
1 Year Ago
Progress backup
1 Year Ago
Loco fx/light prefab backup
1 Year Ago
Loco lighting prefab WIP
1 Year Ago
Fixed mountain goat ores once and for all by now running Hapis-specific spawn tables for them, like we did in the old days. Fixed up close cliffs potentially double rendering. Tiny extra FPS maybe.
1 Year Ago
Reverting chinook oil fix until the wipe patch.
1 Year Ago
Batch of Wipeless fixes: Oil chinook, MT lighting, softcore spawns, boat spawns and more.
1 Year Ago