6,572 Commits over 4,202 Days - 0.07cph!
    
    
    
        
        
            
            
            
                
                Finalized metals & distance scaling.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Metal impacts with new atlases.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                New spark atlas to replace the old pixelated mess.
Scene backup.
 
                
                
                
                
                
             
         
        
            
            
            
                
                More physicsmats & related files.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Lighting tweaks.
Viewmodel renderer script to the long range bulb (but lacking code support to function atm)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the 3 flare dispension prefabs. Orientation and de-linkage.
 
                
                
                
                
                
             
         
        
            
            
            
                
                █▊▋▍▅ ▊▌▌▌▇▆
▌▋▆▌▍▅▍ ▌▍ ▉▄▋▍ ▊▋▇▌▍▍▊
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Viewmodel render setup for FX/lights
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ember material disconnect in manpad rocket trail.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed bulb colors.
Darkened the PCB behind the bulbs for additional contrast during daytime.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Green & yellow bulb meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Force NVG scale 1 and distortion 0 in profile.
 
                
                
                
                
                
             
         
        
            
            
            
                
                wallLight material uses the newish Emission Fresnel in Rust/Standard to emulate a central bulb without transparency.
Tiny normal map adjustment to facilitate it better.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed inverted light cookie.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed light binding.
Scene backup.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated attack_CNY to work with the IK semifix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Metal Detector light bulb mesh & mat
Lighting setup
Naming consistency fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherrypick particle IK fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added constant particle emission to rocketlauncher entity for IK debugging.
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Wiped 2 gigs of temp test files.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Explosive ammo additive LOD & prefab setup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▆▆▋▅▉▉▉▋ ▊▊▍▊ ▊██ ▄▊ ▄▄▊▇▄▊ ▆▆▄▄▉▅▊.
▆▄██▉▄▆▌█ ▇▇▅▅ ▉▋▍█▋▊▉▋ ▊▅▆.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Consistency pass with new impacts and bullettype additives WIP
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▆█▅▄▌ ▋▌▌▋▆▍▍ █▍▉▄ ▉▍▉ █▌▉▊▅▇▉
 
                
                
                
                
                
             
         
        
            
            
            
                
                Nixed fisheye distortion on NVG to stop UI markers from getting offset.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Nixed temp helper script.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fireball rework for omni direct usage, applied to prefabs.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▉█▊ ▊▅▆'▍ ▉▋▍▇█▅▄▄ █▌▉▇▉ ▍▌▋▅▇▉ ▋▉█▌ ▍█▅▆ █▌▌▇▍