userPeturcancel

6,793 Commits over 4,294 Days - 0.07cph!

3 Years Ago
3 Years Ago
6P orientation debug ball is motion blended.
3 Years Ago
More 6P smoke iteration/studying
3 Years Ago
Merge from shader-fix-2
3 Years Ago
6P transmission debug
3 Years Ago
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3 Years Ago
6P debug setup in particle scene
3 Years Ago
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3 Years Ago
6P Debug atlas.
3 Years Ago
Another iteration of 6P smoke loops
3 Years Ago
Merge from shader-fix-2
3 Years Ago
Final air explosion sans 6P smoke
3 Years Ago
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3 Years Ago
Timing fixes.
3 Years Ago
Streak timings. Curves for days.
3 Years Ago
Explosions: Emission override over time on texcoord1.x to stop banding.
3 Years Ago
Streaking element for explosions
3 Years Ago
Merge from shader-fix-2
3 Years Ago
Explosion streak small atlas.
3 Years Ago
Cleanup & scene backup
3 Years Ago
Cherrypick launcher blockout
3 Years Ago
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3 Years Ago
Optimized textures Mat polish
3 Years Ago
Inner/outer consistency stuff Initial extra bloom
3 Years Ago
HE lingering smoke
3 Years Ago
Secondaries for 25mm impact.
3 Years Ago
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3 Years Ago
Shockwave improvements
3 Years Ago
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3 Years Ago
Fixed Abyss Torch being lit when dropped.
3 Years Ago
Functional ground effect
3 Years Ago
Shockwave + ground effect tests
3 Years Ago
3 Years Ago
Explosion iterations
3 Years Ago
Explosion tonemapping iterations
3 Years Ago
Explosion files & research backup.
3 Years Ago
Main cannon ground effect
3 Years Ago
New flaming ember/debris atlas, because that soft radial blob used everywhere has become pretty old.
3 Years Ago
Cannon impact explosion WIP Muzzle iteration & naming consistency.
3 Years Ago
Main & coax muzzle FX.
3 Years Ago
Cannon related FX & some more random stuff Unused file cleanup.
3 Years Ago
Moved the exhaust to the real location, and adjusted the texture so that it doesn't look like a window. Muzzle tweaks.
3 Years Ago
Firing effects WIP & related temp files.
3 Years Ago
Slow burning atlas. Converted all to TGA because f that PNG alpha noise.
3 Years Ago
Flame stuff WIP
3 Years Ago
More.
3 Years Ago
Fire flipbook files.
3 Years Ago
Old TV: texture size tweaks, added off variant, fixed LOD script, slight emissive fresnel to emulate glass thickness Proper static noise effect pending a small shader fix from D.
3 Years Ago
Layout grouped in an optional skin name text field under the weapon name.