userPeturcancel

6,574 Commits over 4,202 Days - 0.07cph!

3 Years Ago
Final'ish sans rad noise
3 Years Ago
3 Years Ago
Organized fields. Time of day modulation.
3 Years Ago
3 Years Ago
Zone shader backup
3 Years Ago
Temp SF folder crap.
3 Years Ago
Shader backup New noise texture
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
16x8 frame setup. More optimal for the duration.
3 Years Ago
6point shader test setup for Diogo
3 Years Ago
Flipbook files (2 variants)
3 Years Ago
Core glow in the volumetric shader.
3 Years Ago
Progress, emissive core
3 Years Ago
Lightwrapping & transmission for a better volumetric feel.
3 Years Ago
Cleanup checkpoint
3 Years Ago
Shader backup
3 Years Ago
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3 Years Ago
Topside lighting mods to facilitate house changes WIP
3 Years Ago
Topside adjustments for the new cabin interior. S2P
3 Years Ago
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3 Years Ago
Fixed bad positioning on the distance flare.
3 Years Ago
Various final fixes.
3 Years Ago
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3 Years Ago
New corridor lighting and some surrounding tweaks to facilitate
3 Years Ago
NV Scientist secondary light additions. Minor related mat tweaks.
3 Years Ago
Fixed NVScientist mask emissive not being like in the cinematic branch. Optimized some texture sizes and params.
3 Years Ago
Fixed missing fire damage and heat triggers. NMS S2P
3 Years Ago
Tweaks to the underground lighting. New worklight fixture to further highlight the warhead + surrounding tweaks. Disabled all light occludees because cull volumes handle it. Blanket increased light LOD distances also because the cull volumes will handle that.
3 Years Ago
Reworked button house to have a new worklight providing focus on the hatch button
3 Years Ago
Zeroed prefab coords because OCD
3 Years Ago
Worklight_single prefab setup
3 Years Ago
Lighting prefab backup
3 Years Ago
Tweaks to the worklight emissive. Texture optimizations.
3 Years Ago
Final'ish sans new worklights.
3 Years Ago
Fixes. 1 less shadow caster.
3 Years Ago
Topside prefab backup
3 Years Ago
S2P's the WIP lights
3 Years Ago
Prefab backup
3 Years Ago
Fixed the blurred rotors not casting shadows.
3 Years Ago
This was supposed to be clamped. Scene backup.
3 Years Ago
UI.Dialog.AttackHeli elements. (Some assignments and code tweaks left for BillB)
3 Years Ago
Final'ish gunner screen Cleanup
3 Years Ago
Progress with new shaders
3 Years Ago
Layer order for ClearAlpha Messed up auto exposure WIP for UI elements