6,574 Commits over 4,202 Days - 0.07cph!
Improved electrical FX WIP
Spark textures are half-res but less compressed. Cheaper, looks better.
Polish and timing tweaks.
Prefabbed fire effect and rocket thrust.
Reverse fresnel masking to stop the first person seeing the side filler particles.
finalized composite smoke
Composite smoke emitters so as to not require as many particles for rocket trails WIP
Shifted from using subemitters on the rocket projectiles
Rocket trails WIP
Animation helper tweaks
Set up helper animations for rocket FX
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Final baseline pending some further decisions.
File cleanup and organization.
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Fixed setup issues. Cleanup.
PFX scene backup
Finally fixed that tracer-1 and sparks-1 mipmap glitch by simply not having it repeat on Y.
Dynamic light improvements for backblast
Spawn distribution system setup for a multi rocket pod.
Scene backup & minor file tweaks.
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Neutral setup for guncam UI
Super minor bounce & screen brightness tweak.
Remaining widgets for AH gunner's screen
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Guncam progress & related files.
Scene/UI progress & related files
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Post tweaks for text contrast
Adjusted cockpit interior lights to match the final gun camera look
AH post grading WIP
Underlying material tweaks
Curved screen mesh for the camera render target
Recovered old dash lights
Added FX/Lighting prefab to AH
Ground effect tweaks.
Cockpit damage lights for better pilot feedback.
Tweaks to mats/textures for upcoming better gunner's screen integration.
Finalizing prefab / scene backup
Damage flames & smoke get fanned and increase in volume & intensity with movement.
Further spawn-over-distance polish
Optimized & polished the ground blast effect.
Box filtering for less light bleed.