userPeturcancel

6,574 Commits over 4,202 Days - 0.07cph!

3 Years Ago
Remaining living quarters. Fluorescent B&C prefabs have embedded spotlights.
3 Years Ago
New red spinner variant. Red hue tweak on material.
3 Years Ago
LOD fix.
3 Years Ago
Fixed tint on red siren spinner volumetrics
3 Years Ago
Lighting prefab backup
3 Years Ago
Lighting prefab progress
3 Years Ago
Living quarters WIP
3 Years Ago
Minor embedded light tweak on this prefab.
3 Years Ago
Prefab backup
3 Years Ago
Lighting prefab backup. Light fixture prefab fix.
3 Years Ago
Fluor light fixture prefab tweaks.
3 Years Ago
Office lighting WIP
3 Years Ago
Electrical box moves to match lighting tweaks.
3 Years Ago
Finalized entrance area lighting FX prefab tweaks.
3 Years Ago
Intensity to 12 (NMS)
3 Years Ago
Fire fixes & iteration
3 Years Ago
Bounce light tweaks inside FX prefab for shifted props.
3 Years Ago
Emissive texture to Bilinear instead of Mitchell. Less haloing.
3 Years Ago
Lighting prefab backup
3 Years Ago
Near plane & bias tweaks for door leakage.
3 Years Ago
Optimized the office elevator prefab's lighting setup.
3 Years Ago
Prefab backup. Minor tweaks on lighting prefabs/mats.
3 Years Ago
Prefab backup. Nixed a couple of small wall props for shadow debug purposes.
3 Years Ago
Lighting prefab progress Volumes to slightly de-blue and contrast soften the post layer. Tiny brightness tweak on signs_backlit_red
3 Years Ago
Prefab backup. Sign emissive tweaks.
3 Years Ago
Improved embedded lighting on crew cabinets & elevator switch prefabs.
3 Years Ago
Packed NMS lighting into its own prefab and organized it. Nixed distance flares from all the lights, because underground.
3 Years Ago
Spike WIP
3 Years Ago
3 Years Ago
Custom vertex stream stuff with the updated shader. Scene backup
3 Years Ago
PixelLit Advanced shader tweaks from Diogo Scene backup & related files.
3 Years Ago
File backup
3 Years Ago
More explosion stuff (subbranched because spam)
3 Years Ago
Alternative spike atlas method & related files.
3 Years Ago
6 point normals, gradient normals & standard planes with halved UVs
3 Years Ago
Diogo's refraction shader fix.
3 Years Ago
Explosion test files & scene backup
3 Years Ago
Brief over-distance battery fire FX prefab file.
3 Years Ago
Fixed muzzle_smoketrail_vertexlit not using vertex normals properly
3 Years Ago
Finalized NMS FX prefab LOD distances etc Disabled one stack of boxes from the main NMS scene because the FX prefab has a burnt variant there instead.
3 Years Ago
Prefab backup Another burnt material variant
3 Years Ago
Burning room WIP Burnt variant of the pallet material
3 Years Ago
FX prefab backup
3 Years Ago
FX prefab backup
3 Years Ago
Slightly softened underground_neutral color grading, and toned down the blue cast on everything.
3 Years Ago
More
3 Years Ago
Env FX progress.
3 Years Ago
NMS progress & related files.
3 Years Ago
Progress