7,579 Commits over 3,623 Days - 0.09cph!
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Another batch of Hapis fixes
Batch 2 of Hapis bugfixes.
Added Phone Booth network to Hapis.
Fixed fridge door magically opening and closing by itself in the lighthouses
Hapis: Fixed swimming under compound bridge
Fixed a bunch of holes and one actual crater
55% less janky waterfall transparency
Fixed offshore spawns creeping into the newly expanded coastline
Fixed river topos
Nixed old floating desert foliage. (New desert cliffs coming soon)
Fixed Compound Sentry Gun multispawns
Possible fix for MilTun server crash
Further defined player spawn parameters so that you don't spawn on secondary islands, or where you need to run far to bypass cliffs
Disabled miltuns again for debug
Hapis: Fixed a bunch of procedural spawn issues, such as Field/Monument masks being blank
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mf hapis2020_releasefixes
More fixes.
Mine_tnl_entrance trigger forced to exterior mode to prevent premature ambient dimming
Various fixes & improvements
Ton of accurate, respawning roadsigns added to the new Hapis road network. (Prefab stored for now.)
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Fixed minor albedo brightness inconsistency between terrain rock splats and mesh rock materials
Tossed these into a bundle
Baked new road network down into mesh assets & applied to scene.
Final ore spawn topo masking
Going through the bug list
More topos. Buncha more fixes.
First batch of post-testing fixes
Road tunnel PHer colliders, layers, and into content bundle
Road tunnel placeholder material fixes.
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Added Bill's material setup script.
Remaining stuff for mergability
Organizing remaining statics WIP