userPeturcancel

7,579 Commits over 3,623 Days - 0.09cph!

4 Years Ago
Melee impact effects WIP Better metal impact base
4 Years Ago
Fixes
4 Years Ago
Full physicsmaterial farm for effects testing.
4 Years Ago
Updated some attack VFX that I missed. All bullet attack VFX use the nested prefab format. Manifest.
4 Years Ago
Refactored all attack impact effects into a nested prefab format. Iterated all new impact effects for the new Lit Particle shader features.
4 Years Ago
Unified nested attack and collision VFX prefabs into a master folder for ease of iteration. Various effect & material tweakeroos
4 Years Ago
Water effect iterations.
4 Years Ago
New blood & water effects Even more effects file cleanups & naming consistency improvs.
4 Years Ago
Blood/liquid vfx improvement WIP. Some file cleanup.
4 Years Ago
Blood effect shader & particle conversion WIP
4 Years Ago
Fixed & improved the frosty breath effect. Various VFX translucency improvements. Manifest
4 Years Ago
Merge from vfx_hdrp
4 Years Ago
merge from parent
4 Years Ago
Fixed pink animal footstep vfx
4 Years Ago
Footstep vfx positioning polish. Stripped pixel displacement from terrain splat reference materials. Manifest.
4 Years Ago
Scene backup & manifest
4 Years Ago
Converted the 10 trillion different footstep/jump/land for each splat & shoe type so they use nested prefab effects. Makes them managable to edit.
4 Years Ago
Final batch of ground effects
4 Years Ago
More splat effects
4 Years Ago
Splat effects progress. Ground effects moved to Low Resolution render pass.
4 Years Ago
merge from parent
4 Years Ago
Working set of new ground effects
4 Years Ago
Adapting ground effects to the new shader WIP
4 Years Ago
Shimmer material doesn't mess with censorship.
4 Years Ago
Improvements to damage effects while driving fast. Camera soft fading the smoke particles to make them less distracting while driving.
4 Years Ago
Check engine light fixes on 2 modules.
4 Years Ago
Exhaust VFX tweaks. Border vehicle headlight mipmaps to fix edge seams sometimes popping up. Various vehicle interior/dashboard tweaks.
4 Years Ago
Less annoying volumetric noise on headlights
4 Years Ago
Slightly better mip filtering on dash lights for lower resolutions
4 Years Ago
Various vehicle VFX iterations
4 Years Ago
Engine vfx iteration. Tweaked lerp values in engine script.
4 Years Ago
Player-terrain VFX WIP
4 Years Ago
Jump effects for new splats and water
4 Years Ago
Ground effects progress
4 Years Ago
Water effects WIP More file organization & cleanup
4 Years Ago
Merge from parent
4 Years Ago
Terrain splat vfx optimization WIP
4 Years Ago
Player>terrain surface effects WIP
4 Years Ago
All remaining impact VFX, sans generic & water, pending shader stuff. Related file sorting & cleanup.
4 Years Ago
Missing files.
4 Years Ago
More terrain splat impacts. More voluptuous shading on other new impact debris in general.
4 Years Ago
Even more terrain splat impacts.
4 Years Ago
Terrain impact progress
4 Years Ago
Standalone reference materials for all terrain splat types.
4 Years Ago
mf parent
4 Years Ago
Terrain impacts WIP
4 Years Ago
Merge fixed streetlights.
4 Years Ago
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4 Years Ago
UI layout scaling fixes.
4 Years Ago
Alarm UI