userPeturcancel

6,574 Commits over 4,202 Days - 0.07cph!

3 Years Ago
Hotfixed newly discovered cliff gap #25.
3 Years Ago
Iterating blunt & slash variants.
3 Years Ago
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3 Years Ago
New fully playable ParticleTestMap with a physics material farm. Impact prefab grouping.
3 Years Ago
New caboose dressing prefab file, with furniture & lighting and fx. Cleaned up temp files and junk.
3 Years Ago
Caboose exterior backup + new stringlight mesh files
3 Years Ago
Exterior lighting files Light animation WIP
3 Years Ago
Tweak blackjack emissive to minimize light bleed at a distance.
3 Years Ago
Interior progress
3 Years Ago
Updated and simplified the candle VFX to look better with our current post. (Global)
3 Years Ago
Red rug variant for Caboose. Created tweaked wood material variants specific to the Caboose interior. Prefab backup.
3 Years Ago
Prefab backup Material parameter optimization
3 Years Ago
Caboose dressing/polish temp file backup. Removed curtain backface culling to make them visible from the outside. Added a red albedo variant of the curtain textures.
3 Years Ago
3 Years Ago
More buglist fixes
3 Years Ago
Nerfed The Cove being an OP buildable cave. It is now a rich source of ore. You can still build on the island around it. Various other buglist fixes.
3 Years Ago
Fixed all remaining Hapis cliff hole issues on the big list.
3 Years Ago
Backup. (Fixed almost all remaining reported exploitable cliff/terrain holes.)
3 Years Ago
A batch of cliff gap fixes.
3 Years Ago
Polish & fixes
3 Years Ago
Last few effects & related files
3 Years Ago
Wood impacts
3 Years Ago
New gib files Scene backup
3 Years Ago
Cleanup
3 Years Ago
Blood, concrete, metal
3 Years Ago
mat backup
3 Years Ago
Progress
3 Years Ago
Physics material farm & related materials
3 Years Ago
Crapload of temp files + scene backup
3 Years Ago
3 Years Ago
Fixed molotov_w 3rd person model always burning up close up when held. Pushed LODs on it slightly outward.
3 Years Ago
Molotov impact burst FX WIP prefab backup
3 Years Ago
Added a light source to an airbourne molotov.
3 Years Ago
Molotov fire trail properly detaches and burns out on impact instead of insta-vanishing. Iterated on the trail.
3 Years Ago
Molotov.deployed fire trail while in the air (a bit ghetto atm) HDR tweak on Molo flames.
3 Years Ago
Molotov ground flame iteration
3 Years Ago
Final'ish ground flame prefab
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed locomotive ceiling light fixture vanishing when the lights are off.
3 Years Ago
Train exhaust iteration. Fixes clipping and motion. Denser with a more gradual fade.
3 Years Ago
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3 Years Ago
3 Years Ago
Oil2 position nudge
3 Years Ago
Fixed nobuild zones in the new road tunnels
3 Years Ago
Updated locomotive FXs/lights for the mesh rework.
3 Years Ago
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3 Years Ago
Experimental files / backup
3 Years Ago
Temporarily disabled the emissive on the molotov cloth mesh fire scroller, since it shouldn't be ignited by default