userPeturcancel

7,609 Commits over 3,653 Days - 0.09cph!

4 Years Ago
merge from parent
4 Years Ago
Working set of new ground effects
4 Years Ago
Adapting ground effects to the new shader WIP
4 Years Ago
Shimmer material doesn't mess with censorship.
4 Years Ago
Improvements to damage effects while driving fast. Camera soft fading the smoke particles to make them less distracting while driving.
4 Years Ago
Check engine light fixes on 2 modules.
4 Years Ago
Exhaust VFX tweaks. Border vehicle headlight mipmaps to fix edge seams sometimes popping up. Various vehicle interior/dashboard tweaks.
4 Years Ago
Less annoying volumetric noise on headlights
4 Years Ago
Slightly better mip filtering on dash lights for lower resolutions
4 Years Ago
Various vehicle VFX iterations
4 Years Ago
Engine vfx iteration. Tweaked lerp values in engine script.
4 Years Ago
Player-terrain VFX WIP
4 Years Ago
Jump effects for new splats and water
4 Years Ago
Ground effects progress
4 Years Ago
Water effects WIP More file organization & cleanup
4 Years Ago
Merge from parent
4 Years Ago
Terrain splat vfx optimization WIP
4 Years Ago
Player>terrain surface effects WIP
4 Years Ago
All remaining impact VFX, sans generic & water, pending shader stuff. Related file sorting & cleanup.
4 Years Ago
Missing files.
4 Years Ago
More terrain splat impacts. More voluptuous shading on other new impact debris in general.
4 Years Ago
Even more terrain splat impacts.
4 Years Ago
Terrain impact progress
4 Years Ago
Standalone reference materials for all terrain splat types.
4 Years Ago
mf parent
4 Years Ago
Terrain impacts WIP
4 Years Ago
Merge fixed streetlights.
4 Years Ago
▅▍▋▋ ▍▄ ▊▍▉▅, ▍▅▇█▇ ▉▌▉▄▍▊
4 Years Ago
UI layout scaling fixes.
4 Years Ago
Alarm UI
4 Years Ago
RustButton.Grey stylesheet. Video button styled with it.
4 Years Ago
MenuUI.Companion widget iteration & related assets.
4 Years Ago
Fixes for metal & wood impacts. Manifest & scene.
4 Years Ago
Unsaved
4 Years Ago
New better bullet impact effects for concrete, flesh, glass, metal, metalore, rock, sandbag, wood
4 Years Ago
Scene backup
4 Years Ago
Fusebox fixes
4 Years Ago
Torch fixes 1/2
4 Years Ago
Merge from parent
4 Years Ago
merge from parent
4 Years Ago
Improved metal impacts. More file sorting.
4 Years Ago
Footstep effect optimziation WIP
4 Years Ago
Snow gibs run a standard snow material and diffusion profile
4 Years Ago
Footprint filtering & texture size optimization and consistency.
4 Years Ago
footprint decal aren't randomly scaled all over the place
4 Years Ago
Tracer & spark effect prefab redundancy cleanup and filename organization.
4 Years Ago
Scene
4 Years Ago
Scene backup and 'mo cleanup.
4 Years Ago
4 Years Ago
Scene backup