userPeturcancel

7,090 Commits over 4,536 Days - 0.07cph!

4 Years Ago
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4 Years Ago
Post tweaks for text contrast
4 Years Ago
Text style
4 Years Ago
Adjusted cockpit interior lights to match the final gun camera look
4 Years Ago
Fix for certain TOD
4 Years Ago
AH post grading WIP Underlying material tweaks
4 Years Ago
Curved screen mesh for the camera render target
4 Years Ago
Recovered old dash lights Added FX/Lighting prefab to AH Ground effect tweaks.
4 Years Ago
Scene backup again
4 Years Ago
Scene backup
4 Years Ago
Cockpit damage lights for better pilot feedback. Tweaks to mats/textures for upcoming better gunner's screen integration.
4 Years Ago
Finalizing prefab / scene backup
4 Years Ago
Damage flames & smoke get fanned and increase in volume & intensity with movement.
4 Years Ago
Further spawn-over-distance polish
4 Years Ago
Optimized & polished the ground blast effect.
4 Years Ago
Box filtering for less light bleed.
4 Years Ago
Cockpit_Em texture tweak for the gun turret.
4 Years Ago
Reworked cockpit damage FX to not need collision planes.
4 Years Ago
Motion inheritance progress Mat vertex displacement fix
4 Years Ago
In flight emission-over-time damage stuff WIP
4 Years Ago
Damage states
4 Years Ago
Final turbine fx
4 Years Ago
Iteration on engine & lighting.
4 Years Ago
Scene backup. FX meshes & related files.
4 Years Ago
Scene backup
4 Years Ago
More turbine & damage stuff. Related materials.
4 Years Ago
Scene backup. Mat tweaks for turbine FX.
4 Years Ago
Cleaner cockpit scheme
4 Years Ago
Progress backup
4 Years Ago
Scene backup. Various material & texture params and tweaks.
4 Years Ago
Emissive texture. Scene backup.
4 Years Ago
Bespoke tuning for Procmap's shore gradient.
4 Years Ago
Deep ocean tweaks.
4 Years Ago
Texture levels & mat tweaks.
4 Years Ago
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4 Years Ago
Testlevel properly coast splatted Foam composite
4 Years Ago
Pre-levels checkpoint for foam
4 Years Ago
Foam composite03
4 Years Ago
Foam composite backup.
4 Years Ago
Scene setup for water FX.
4 Years Ago
Stab hits
4 Years Ago
Blunt variants. Naming consistencies. Improved mag drop concept file for later.
4 Years Ago
Replaced placeholder FX on Crafter
4 Years Ago
Conveyor interface lighting Changed some industrial textures to faciliate new lights. Fixed Conveyor model not using the metallic texture.
4 Years Ago
Reworked lights on the industrial crafter Event light test group for the Storage Adapter Bunch of various texture optimization & related mats.
4 Years Ago
Final'ish bullet parameters for all physicsmats. Additive explosive WIP. Related mat tweaks.
4 Years Ago
Iterated on stone&glass impacts for the new meshes. Scene backup
4 Years Ago
Glass shard gib subemitter replacement and sinking logic
4 Years Ago
Revised wood impacts using the new meshes.
4 Years Ago
Metal ore impacts also following the new metal impact sparking behaviour Added Matt's shrapnel meshes to the effect.