userPeturcancel

6,855 Commits over 4,322 Days - 0.07cph!

4 Years Ago
merge from main
4 Years Ago
...part 2
4 Years Ago
New flame scroller texture from scratch, because the old one was based on pixelated asset store sprite garbage Packaged new fire prefab into /effects2 Renames & cleanup part 1
4 Years Ago
Top down circle strafing fixes. Ember tweaks because ParticleSystemLOD does not support emission curves.
4 Years Ago
LightEx, LOD and pos wobble. Preliminary one shot flame extinguish fx.
4 Years Ago
Iterating top downs
4 Years Ago
Final'ish tweaks
4 Years Ago
Motion vector atlas optimization
4 Years Ago
Campfire atlas renders & scene backup
4 Years Ago
Campfire main effect (still needs a new atlas)
4 Years Ago
Pre-vertexpaint backup
4 Years Ago
mf particle shader upgrade
4 Years Ago
mf main
4 Years Ago
mf campfire
4 Years Ago
New campfire FX files/WIP
4 Years Ago
mf main
4 Years Ago
Interior ambient volumes for the caboose
4 Years Ago
Fixed Caboose material count
4 Years Ago
Fixed various small issues with the Caboose prefabs
4 Years Ago
mf main
4 Years Ago
Fixed a ladder volume that had gone AWOL. Fixed 3 traffic cones that were terrain diving. Fixed 3 loot boxes that would sometimes spawn kinda janky looking.
4 Years Ago
Some last minute polish: A few splat nudges to fix occasional troublesome autospawn here and there Fixed a sewer entrance where you'd annoyingly get your movement halted by the concrete curb underneath.
4 Years Ago
Hapis: Fixed that stubborn Site A sewer terrain violation issue once and for all.
4 Years Ago
Small Hapis bug fixes: Lake boundary clipping slightly into Oxum subterrain. Clutter spawns on a few terrain holes. One missing ladder volume.
4 Years Ago
Expanded one terrain alpha hole to maybe fix a semi-potato quality issue.
4 Years Ago
Fixed HapisRoadsSplit not having read/write
4 Years Ago
Refactored the Hapis road network mesh: Fixes collisions once and for all. No sinking through anywhere. Smoother driving. 100x better terrain adherence.
4 Years Ago
One more spawn fix.
4 Years Ago
Fixed a floating box spawner Jakob found.
4 Years Ago
Made rock_formation_small read/writable, since a lower LOD mesh inside of it is sometimes used as a colmesh where the dedicated _COL was too inaccurate.
4 Years Ago
Reinforced fix for gliff gap #16
4 Years Ago
Hotfixed newly discovered cliff gap #25.
4 Years Ago
Iterating blunt & slash variants.
4 Years Ago
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4 Years Ago
New fully playable ParticleTestMap with a physics material farm. Impact prefab grouping.
4 Years Ago
New caboose dressing prefab file, with furniture & lighting and fx. Cleaned up temp files and junk.
4 Years Ago
Caboose exterior backup + new stringlight mesh files
4 Years Ago
Exterior lighting files Light animation WIP
4 Years Ago
Tweak blackjack emissive to minimize light bleed at a distance.
4 Years Ago
Interior progress
4 Years Ago
Updated and simplified the candle VFX to look better with our current post. (Global)
4 Years Ago
Red rug variant for Caboose. Created tweaked wood material variants specific to the Caboose interior. Prefab backup.
4 Years Ago
Prefab backup Material parameter optimization
4 Years Ago
Caboose dressing/polish temp file backup. Removed curtain backface culling to make them visible from the outside. Added a red albedo variant of the curtain textures.
4 Years Ago
4 Years Ago
More buglist fixes
4 Years Ago
Nerfed The Cove being an OP buildable cave. It is now a rich source of ore. You can still build on the island around it. Various other buglist fixes.
4 Years Ago
Fixed all remaining Hapis cliff hole issues on the big list.
4 Years Ago
Backup. (Fixed almost all remaining reported exploitable cliff/terrain holes.)
4 Years Ago
A batch of cliff gap fixes.