userPeturcancel

6,855 Commits over 4,322 Days - 0.07cph!

4 Years Ago
Boomtests
4 Years Ago
New lightgroup for the 'stopped' state.
4 Years Ago
Disabled the front facing ladder volumes that were interfering/slowing player movement towards the ingress point
4 Years Ago
Locomotive instrument panel does a little lightshow when you couple with a new wagon. Also small texture tweaks to facilitate it.
4 Years Ago
Coal tower emptying tweak for new tinting purposes
4 Years Ago
Locomotive roof fans rotate and have darkness behind them
4 Years Ago
Application of FX/Lighting to the locomotive (slight logic bugs atm)
4 Years Ago
Train coupling FX prefab
4 Years Ago
Final loading/unloading
4 Years Ago
FX iterating backup
4 Years Ago
Coaling tower emptying FX prefab & related files
4 Years Ago
Wagon unloading fx & train prefab iteration
4 Years Ago
LOD distance polish. Elevation bake. Cleaned all the spline source stuff. Mergable changeset.
4 Years Ago
Tunnel reverb zones. Decor & clutter autospawn fixes. Other small stuff
4 Years Ago
Various tunnel fixes/polish
4 Years Ago
Lighting iteration & terrain/underground volumes
4 Years Ago
Loot spawns for new tunnels.
4 Years Ago
Reapplied fix for Site-A tunnel entrance sometimes murdering people
4 Years Ago
Finalized tunnels sans reverb/dimming volumes.
4 Years Ago
Splatting & lighting around second tunnel
4 Years Ago
Terrain sculpts for one tweaked tunnel entrance
4 Years Ago
Lighting checkpoint
4 Years Ago
South tunnel dressing
4 Years Ago
No terrain blend variant of the snow pile material.
4 Years Ago
Backup in case this is dumb
4 Years Ago
Scene backup/south tunnel
4 Years Ago
Finalized north tunnel
4 Years Ago
Tunnel progress & related files.
4 Years Ago
Road tunnel lighting prefab.
4 Years Ago
Road tunnels dressing + lighting progress
4 Years Ago
Road tunnels progress
4 Years Ago
Road tunnel dressing WIP
4 Years Ago
Baked the spline extruded road tunnels down into standard unity meshes.
4 Years Ago
Testing spline extrusion methods on the mountain tunnels, so that they don't have to curve so much and become worth traversing.
4 Years Ago
Moved small oil a little bit to allow the Chinook to properly land.
4 Years Ago
Bugfixes & map color improvements for inland water. 1/2 (Not a mergable changeset)
4 Years Ago
Further ore spawn rate tweaks.
4 Years Ago
Trickled in the previously applied small fixes. Brought the fishing villages up to procmap spec.
4 Years Ago
Added the 3 new monuments & surrounding spawns back in again.
4 Years Ago
Hapis scene file from 71607
4 Years Ago
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4 Years Ago
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4 Years Ago
Launch fix maybe.
4 Years Ago
4 Years Ago
Expanded roadside spawn areas. Mergable RC.
4 Years Ago
Fixed berries & potatos not sprouting. Fixed some terrain height and splat issues around the new monuments.
4 Years Ago
Arctic base topo & splat finalization.
4 Years Ago
Finalized sculpts/spawns around arctic base
4 Years Ago
Sculpts for arctic base
4 Years Ago
Arctic base WIP