6,291 Commits over 4,444 Days - 0.06cph!
When disabled, MLRS screens turn into blank glass screens instead of metal
EnvVolume trigger inside the MLRS cabin, for dimmer ambient light
MLRS UI frame tinted slightly red so that it fits better with the lit 3d model
Size polish on the UI canvas
Trigger fixes.
Applied cabin prefab to MLRS
MLRS interior prefab with trigger states
Fixed MLRS breakdown FX not properly cycling back on after you've gone far away
MLRS lighting setup prefab pending final cabin model pass.
MLRS rear camera screen material & post profile
Play-on-show off on rocket launch cycle LOD
Animated lighting for MLRS breakdown state.
MLRS rocket in-flight FX.
Fixed a positioning particle being rendered when it shouldn't.
Rocket trails.
New heat shimmer textures.
Fixed shockwave sometimes sorting blackness onto the sky
Backfire & rocket thrust prefabs
Iterating: Debris, additional rendermin sparking, LOD.
Rear camera baseline look profile
Cherrypicked shader mods from Bill
Extensive cleanup of now deprecated splat channels
Mountain splat experiments
Additional terrain tools
Scene/splat backup
Road improvements
More terrain healing around junkyard swap
Out with the old junkyard.
In with the new.
Finished sculpting west coast megacliff area. Woop woop.
West coast terrain sculpting around new megacliffs
Camper BBQ lighting improvements
Supply drop visibility mods & related files.
Siren spinner animator supports red siren lights too
FX scene backup & airdrop related files.
Scene backup.
Northwest stuff & splat cleanup.
Prefab packing & scene backup
Explosion distant rendering improvements. Lighting FX.
Refactored explosion timings for 73.5% more oomph.
Material optimization.