userPeturcancel

6,574 Commits over 4,202 Days - 0.07cph!

4 Years Ago
Slightly less blue cast
4 Years Ago
CCTV effect for new post stack
4 Years Ago
Cleanup & organization. Nixed soft camera frustum blend on that smoke mat.
4 Years Ago
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4 Years Ago
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4 Years Ago
Night vision goggle post effects Small exposure speed tweaks on main_base
4 Years Ago
New grading profiles for each biome.
4 Years Ago
Remaining full screen effects sans NVG pending blend features
4 Years Ago
Partial night vision effect, pending additional features
4 Years Ago
New cold, hot, hurt, and radiation screen effects Hurt blood texture is properly red instead of pinkish red(?)
4 Years Ago
Twilight iteration
4 Years Ago
Daytime brightness tweaks
4 Years Ago
Baseline env changes with the new post stack
4 Years Ago
Sub exterior effects & organized the hierarchies Nixed legacy self illumination on some splash/mist mats pfx scene backup
4 Years Ago
More sub effects & related files
4 Years Ago
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4 Years Ago
effects scene backup & related new files fixed gauge needle AO shadow being baked onto the dial face added instrument panel emissive texture other minor sub texture tweaks
4 Years Ago
Dashboard functions and interior WIP
4 Years Ago
FX scene backup & related files.
4 Years Ago
Desert spawns
4 Years Ago
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4 Years Ago
4 Years Ago
Canyon area
4 Years Ago
North of dome
4 Years Ago
Desert region around new Dome
4 Years Ago
Dome surroundings
4 Years Ago
More desert landscaping
4 Years Ago
Terrain backup
4 Years Ago
Remaining coastline blocks
4 Years Ago
4 Years Ago
South progress
4 Years Ago
Desert progress
4 Years Ago
4 Years Ago
Added sphere tank monument
4 Years Ago
Remaining west mesa area
5 Years Ago
5 Years Ago
South terrain
5 Years Ago
Even more mesas
5 Years Ago
'mo mesas
5 Years Ago
Desert WIP
5 Years Ago
Pre-terrain mould test
5 Years Ago
Mesa area
5 Years Ago
Crane LOD distance tweaks.
5 Years Ago
Fixed on/off states for new lightgroups
5 Years Ago
Magnetcrane flare changes
5 Years Ago
Fixed it better with particle play/stop instead of gameobject sillyness
5 Years Ago
Fixed the magnetcrane exhaust bind
5 Years Ago
Magnetcrane: Disabled the always-on reversing light for now
5 Years Ago
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5 Years Ago
Applied light prefabs to Crane, and broke its exhaust effect binding Fixed refract mat having a yellow tint Testing 3001 render queue on magnet crane greenhouse glass, might(!) work better PFX scene file