userPeturcancel

7,090 Commits over 4,536 Days - 0.07cph!

5 Years Ago
Coastline splats
5 Years Ago
5 Years Ago
Monument fixing WIP
5 Years Ago
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More river fixes
5 Years Ago
East river fixes for new splats
5 Years Ago
East splatting progress
5 Years Ago
5 Years Ago
Splatting progress
5 Years Ago
5 Years Ago
More SE splatting
5 Years Ago
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SE ready for splats
5 Years Ago
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5 Years Ago
SE final sculpts p1
5 Years Ago
SE ready for final sculpts
5 Years Ago
SE roadside features / backup
5 Years Ago
Remaining SE big features
5 Years Ago
More SE progress
5 Years Ago
SE progress
5 Years Ago
5 Years Ago
SE sculpts / backup
5 Years Ago
South of Site B progress
5 Years Ago
Back on Hapis. Final inland cliffing south of Site-B, WIP
5 Years Ago
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5 Years Ago
backup
5 Years Ago
VertexLitBlendedCustom shader soft&near blending not capped at 3.
5 Years Ago
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5 Years Ago
Splatted some dirt onto the test map
5 Years Ago
Pass on snowmobile secondary surfaces fx (custom snowmobile position fixes pending)
5 Years Ago
Use bespoke dirt FX for snowmobiles instead of generic wheeled vehicle.
5 Years Ago
Fixing all the snowmobile FX that got broken in some prior commit, part 1
5 Years Ago
Temp building exposure post file for later
5 Years Ago
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5 Years Ago
Shifted some render queues around slightly to hopefully end up with fewer transparency sorting issues.
5 Years Ago
Headlight element from parent snowmobile prefab defaults to disabled on the custom one.
5 Years Ago
Fixed Tomaha headlight mesh sometimes not being visible.
5 Years Ago
Recovered skiVisualAdjust & skiVisualMaxExtension parameter changes that snuck into the old headlight movement commit.
5 Years Ago
Revert headlight movement.
5 Years Ago
Restored the proper Tomaha head and taillight setup that got reverted back to the old buggy state at some point.
5 Years Ago
Fixed wind turbine light flare issue
5 Years Ago
Added research base localized effects for buildings + s2p
5 Years Ago
Fixed FX positioning on the homemade snowmobile.
5 Years Ago
Snowstorm iteration