userPeturcancel

7,564 Commits over 3,623 Days - 0.09cph!

5 Years Ago
Compound progress. More mat fixes.
5 Years Ago
Compound WIP. Random prefab & mat fixes.
5 Years Ago
Compound progress. Neutral diffusion profile for generic translucency. (ie fabrics) Awning variants fixed. Light prefab fixes.
5 Years Ago
Compound WIP. Buncha mat fixes. Wiped some unused blank maskmaps.
5 Years Ago
Cargoship prefab variants. (Interior culling script pending) Various material fixes.
5 Years Ago
Converted remaining areas of the cargoship.
5 Years Ago
Backup
5 Years Ago
Ship bridgehouse & bridge interior.
5 Years Ago
Ship progress
5 Years Ago
Interior WIP
5 Years Ago
Bridgehouse exterior
5 Years Ago
Better lightgroups. Cleanup of old crap.
5 Years Ago
Ship deck
5 Years Ago
Backup
5 Years Ago
Added two more backup light boxes to raise disabled visibility from the outside.
5 Years Ago
Trying automatic culling mode on exhaust vfx to maybe fix the spritesheet animation occasionally glitching out. S2P excavator
5 Years Ago
Scene progress
5 Years Ago
s2p
5 Years Ago
Fixed trigger issue on engine exhaust.
5 Years Ago
Fixed particle+volumetric sorting glitches. Engine exhaust vfx. S2P Excavator.
5 Years Ago
Dig FX
5 Years Ago
10% more player velocity on belts.
5 Years Ago
Engine room strobe perf optimization & wall bleed fixes. Building ambient dimmers in the engine room.
5 Years Ago
Merge from excavator_fixes
5 Years Ago
Scene
5 Years Ago
Dig FX WIP
5 Years Ago
Backup lights aren't white when off. Lights turn off during daytime.
5 Years Ago
Cleaned some disabled leftover clutter.
5 Years Ago
Added a PainSource to the first and second rubble drops when engaged.
5 Years Ago
Fixed some yawer light LODs not being dynamic.
5 Years Ago
Scene
5 Years Ago
Fixeroos
5 Years Ago
Manifest & related excavator files. Various other small stuff.
5 Years Ago
Scene & prefabbery. Illuminated control panels.
5 Years Ago
Power states for yawer.
5 Years Ago
Emissive for powered control panel. Better cabin and headlights. Various other stuff.
5 Years Ago
Fixes
5 Years Ago
Revamped scientist area
5 Years Ago
Better culling distances on the topside.
5 Years Ago
Almost
5 Years Ago
Yawer progress.
5 Years Ago
Backup
5 Years Ago
Remaining statics. Cull distance pass.
5 Years Ago
Backup
5 Years Ago
More perimeter lighting.
5 Years Ago
Backup
5 Years Ago
Progress
5 Years Ago
Scene backup. Fixed GPU instancing being off on all excavator mats.
5 Years Ago
Progress
5 Years Ago
New backup lights & lighting prefab wip.