6,574 Commits over 4,202 Days - 0.07cph!
Fixed merge degradation on these prefabs.
Fixed launch site degradation + s2p
Fixed degradation in modular bunker prefabs.
Slight craggy firing range tweak
More watergun+pistol polish
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Fixed the fix for the water splash impact
Better craggy watergun test range
Splash impact visibility improv
Watergun parameter & curve fixes
Various waterpistol & gun fixes.
Watergun parameters & falloffs
Changed stream yet again because IK script loves to screw us
Temp file cleanup
Yet another waterjet candidate
Watergun flamethrower style jet test
Alternative watergun jet implementation test
Innertube effect positional orienation & fixes
Watercraft strokes and kicks
Watercraft destruction FX
Naming consistency fix
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Various hit FX iterations.
Added more bespoke effects for certain material/attack combos.
Material improvements.
Bespoke Slash/blunt vfx progress
More melee stuff.
Manifest & scene backup.
Melee impact effects WIP
Better metal impact base
Full physicsmaterial farm for effects testing.
Updated some attack VFX that I missed.
All bullet attack VFX use the nested prefab format.
Manifest.
Refactored all attack impact effects into a nested prefab format.
Iterated all new impact effects for the new Lit Particle shader features.
Unified nested attack and collision VFX prefabs into a master folder for ease of iteration.
Various effect & material tweakeroos
New blood & water effects
Even more effects file cleanups & naming consistency improvs.
Blood/liquid vfx improvement WIP.
Some file cleanup.
Blood effect shader & particle conversion WIP
Fixed & improved the frosty breath effect.
Various VFX translucency improvements.
Manifest
Fixed pink animal footstep vfx
Footstep vfx positioning polish.
Stripped pixel displacement from terrain splat reference materials.
Manifest.