userPeturcancel

6,574 Commits over 4,202 Days - 0.07cph!

5 Years Ago
Scene backup & manifest
5 Years Ago
Converted the 10 trillion different footstep/jump/land for each splat & shoe type so they use nested prefab effects. Makes them managable to edit.
5 Years Ago
Final batch of ground effects
5 Years Ago
More splat effects
5 Years Ago
Splat effects progress. Ground effects moved to Low Resolution render pass.
5 Years Ago
merge from parent
5 Years Ago
Working set of new ground effects
5 Years Ago
Adapting ground effects to the new shader WIP
5 Years Ago
Shimmer material doesn't mess with censorship.
5 Years Ago
Improvements to damage effects while driving fast. Camera soft fading the smoke particles to make them less distracting while driving.
5 Years Ago
Check engine light fixes on 2 modules.
5 Years Ago
Exhaust VFX tweaks. Border vehicle headlight mipmaps to fix edge seams sometimes popping up. Various vehicle interior/dashboard tweaks.
5 Years Ago
Less annoying volumetric noise on headlights
5 Years Ago
Slightly better mip filtering on dash lights for lower resolutions
5 Years Ago
Various vehicle VFX iterations
5 Years Ago
Engine vfx iteration. Tweaked lerp values in engine script.
5 Years Ago
Player-terrain VFX WIP
5 Years Ago
Jump effects for new splats and water
5 Years Ago
Ground effects progress
5 Years Ago
Water effects WIP More file organization & cleanup
5 Years Ago
Merge from parent
5 Years Ago
Terrain splat vfx optimization WIP
5 Years Ago
Player>terrain surface effects WIP
6 Years Ago
All remaining impact VFX, sans generic & water, pending shader stuff. Related file sorting & cleanup.
6 Years Ago
Missing files.
6 Years Ago
More terrain splat impacts. More voluptuous shading on other new impact debris in general.
6 Years Ago
Even more terrain splat impacts.
6 Years Ago
Terrain impact progress
6 Years Ago
Standalone reference materials for all terrain splat types.
6 Years Ago
mf parent
6 Years Ago
Terrain impacts WIP
6 Years Ago
Merge fixed streetlights.
6 Years Ago
▅▍▋▋ ▍▄ ▊▍▉▅, ▍▅▇█▇ ▉▌▉▄▍▊
6 Years Ago
UI layout scaling fixes.
6 Years Ago
Alarm UI
6 Years Ago
RustButton.Grey stylesheet. Video button styled with it.
6 Years Ago
MenuUI.Companion widget iteration & related assets.
6 Years Ago
Fixes for metal & wood impacts. Manifest & scene.
6 Years Ago
Unsaved
6 Years Ago
New better bullet impact effects for concrete, flesh, glass, metal, metalore, rock, sandbag, wood
6 Years Ago
Fusebox fixes
6 Years Ago
Scene backup
6 Years Ago
Torch fixes 1/2
6 Years Ago
Merge from parent
6 Years Ago
merge from parent
6 Years Ago
Improved metal impacts. More file sorting.
6 Years Ago
Footstep effect optimziation WIP
6 Years Ago
Snow gibs run a standard snow material and diffusion profile
6 Years Ago
Footprint filtering & texture size optimization and consistency.
6 Years Ago
footprint decal aren't randomly scaled all over the place