6,574 Commits over 4,202 Days - 0.07cph!
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Launch site WIP.
Recycler and FuseBox fixes.
Warehouses
Nixed some stray deprecated scripts
Removed obsolete stray script from TimerSwitch prefab.
Launch Site prep
Lighthouse material conversion & scene
Gas station conversion & S2P
Gas station scene prep.
Recycler texture fixes and deleted some useless ones.
Recycler status light actually emits.
Remaining Harbor & S2P
Some mat tweaks.
Scene backup
Prefab shadow defaults
Nixed the point light from antenae_a.prefab
Removed deprecated scripts & mats from lightpost_a & _b
Harbor scene prep.
Finished Airfield & S2P
Cave bioluminescent fungus conversions.
Cleaned old obsolete lighting out of the cave prefabs.
Remaining bunker+sewer complex
Scene backup
Better shadow defaults on fluorescents
Scene backup.
Sewer profile fog tweak
Removed unnecesary indirect lighting modifier from base scene settings.
Panini projection back on.
Converted localised sewers murky fog to new style.
SSR minimum smoothness set back to not be 0
Airfield underground bunker complex WIP
fixed bunker.room.15.ab.prefab prop wall clipping
Scene backup.
Fixed door prefab on wrong layer.
Airfield WIP
Prefab/localised scene setting tweaks.