branchrust_reboot/main/hdrpcancel
566 Commits over 427 Days - 0.06cph!
Blood effect shader & particle conversion WIP
Fixed & improved the frosty breath effect.
Various VFX translucency improvements.
Manifest
Muzzleflash fixes.
PFX scene backup.
Remaining biome volume stuff & TOD exposure iterations
Tundra biome settings.
Small tweaks on arctic.
Biome volume profile changes
Biome grading WIP & fog minimums
Base & arctic biome volume stuff
More curves and gradients
Tuning for sky dynamic exposure
Env parameters & sky stuff WIP
Launch site WIP.
Recycler and FuseBox fixes.
Warehouses
Nixed some stray deprecated scripts
Removed obsolete stray script from TimerSwitch prefab.
Launch Site prep
Lighthouse material conversion & scene
Gas station conversion & S2P
Gas station scene prep.
Recycler texture fixes and deleted some useless ones.
Recycler status light actually emits.
Remaining Harbor & S2P
Some mat tweaks.
Scene backup
Prefab shadow defaults
Nixed the point light from antenae_a.prefab
Removed deprecated scripts & mats from lightpost_a & _b
Harbor scene prep.
Finished Airfield & S2P
Cave bioluminescent fungus conversions.
Cleaned old obsolete lighting out of the cave prefabs.
Remaining bunker+sewer complex
Scene backup
Better shadow defaults on fluorescents
Scene backup.
Sewer profile fog tweak
Removed unnecesary indirect lighting modifier from base scene settings.
Panini projection back on.
Converted localised sewers murky fog to new style.