userPeturcancel
branchrust_reboot/main/hdrpcancel

586 Commits over 427 Days - 0.06cph!

4 Years Ago
Blood/liquid vfx improvement WIP. Some file cleanup.
4 Years Ago
Blood effect shader & particle conversion WIP
4 Years Ago
Fixed & improved the frosty breath effect. Various VFX translucency improvements. Manifest
4 Years Ago
Merge from vfx_hdrp
4 Years Ago
Progress
4 Years Ago
Better impacts WIP
4 Years Ago
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4 Years Ago
Backup
4 Years Ago
Muzzleflash fixes. PFX scene backup.
4 Years Ago
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4 Years Ago
Remaining biome volume stuff & TOD exposure iterations
4 Years Ago
Tundra biome settings. Small tweaks on arctic.
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Arid biome profile
4 Years Ago
Biome volume profile changes
4 Years Ago
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Biome grading WIP & fog minimums
4 Years Ago
Base & arctic biome volume stuff
4 Years Ago
Ice sheet material fixes
4 Years Ago
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More
4 Years Ago
Iterating
4 Years Ago
Volume stuff
4 Years Ago
More curves and gradients
4 Years Ago
Tuning for sky dynamic exposure
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Fix
4 Years Ago
More env profile stuff
4 Years Ago
More env tuning
4 Years Ago
Sun value fix & more
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Env parameters & sky stuff WIP
4 Years Ago
Unsaved.
4 Years Ago
Bugfixes
4 Years Ago
Hierarchy organisation & naming
4 Years Ago
Only render 1 level at at time in the big offices.
4 Years Ago
Culling zones for office interiors
4 Years Ago
Office props into cull groups.